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Health: 9450 (Originally 11600)
Play-style: Offensive, Rushdown, Pressure
Dash Type: Run

Orie is a rushing character with fast moves to pressure the opponent, especially adding in the fact that along with Hyde and Linne, she has a well rounded shoutouclone character with the standard anti-air and expansion move scheme, only she lacks a projectile. As a sword character, her rapier is a powerful poking/footsies tool for her normals.

Restrain your opponent with long range moves like Sealing Hoplon and get close to them with rushing moves like Divine Thrust and Dash C. Force your opponent down with variety of normal moves and with the use of Command Order.

Much of Orie's moves are also simple to make use of and are all around with decent poking range and zoning, and much of her moves are very quick and a bit safe on block, giving her good pressure strings and a powerful footsies game at neutral. Her Command Order and Sealing Hoplon, not unlike many avatar characters in fighting games in the past, provides her a ton of combo opportunities, disjointed zoning and okizeme, all with little cost. She also has a decent mixup game with her 6B overhead and her A Command Order which hits low, both which are quick moves.

However, Orie's notable weakness is her low damage to offset her well-rounded moveset, exacerbated further by her lack of full-screen zoning which requires her to often do most of her work in close range (which in turn can make her weak in certain zoning matchups). She also has no chargeable moves other than her B version Divine Thrust, so her damage variety is lacking in that area.

Orie is also solid at maintaining her distance from her opponent in order to reapply her neutral game, since her backdash is a double-layered one that involves a backflip. However, the forced distance may cause her positioning to have difficulties whenever it involves trying to space through normal means outside of using footspeed.

Move List

Normal Moves

Input Damage Guard Cancel
UNI A.gif 180 Crouch/Stand SP/JC/EX/CS
Orie-5a.png Thrusts her rapier to the opponent's feet. Good for OTG pickups but does not hit low however.
Input Damage Guard Cancel
2.gifUNI A.gif 154 Crouch SP/JC/EX/CS
Orie-2a.png Crouches and does a small poke kick. Subpar poke, but good hit confirm since it can be rapid-fired.
Input Damage Guard Cancel
UNI B.gif 528 Crouch/Stand SP/JC/EX/CS
Orie-5b.png Horizontal thrust with her rapier. One of Orie's main footsie tools.
Input Damage Guard Cancel
2.gifUNI B.gif 462 Crouch/Stand SP/JC/EX/CS
Orie-2b.png Pokes the rapier to the opponent's feet. Crouching version of her 5B with the same amount of utility.
Input Damage Guard Cancel
Dash UNI B.gif 726 Crouch/Stand SP/EX/CS
Orie-db.png Backward roundhouse kick with a small reach.
Input Damage Guard Cancel
UNI C.gif 638 Crouch/Stand SP/JC/EX/CS
Orie-5c.png Typical backward high roundhouse kick for classic heavy kick attacks. Comes out rather fast and works as a slight anti-air with some jugggle capabilities during combos.
Input Damage Guard Cancel
2.gifUNI C.gif 638 Crouch SP/JC/EX/CS
Orie-2c.png Sweeping kick with both of her legs. Standard knockdown/combo tool.
Input Damage Guard Cancel
Dash UNI C.gif 1075 Crouch/Stand SP/EX/CS
Orie-dc.png Multiple thrusts while moving forward. Can be used consecutively to rush the opponent towards the edge of screen.
Input Damage Guard Cancel
j. UNI A.gif 154 Stand SP/EX/CS
Orie-ja.png Thrusts her rapier downwards. Good angle for air-to-ground.
Input Damage Guard Cancel
j. UNI B.gif 407 Stand SP/EX/CS
Orie-jb.png Upward kick in the air. Good for aerial anti-air.
Input Damage Guard Cancel
j. UNI C.gif 572 Stand SP/EX/CS
Orie-jc.png Thrusts her rapier obliquely downwards. More of an air-to-air due to its angle.


Input Damage Guard Cancel
UNI A.gif+UNI D.gif 1595
Orie-throw.png Jumps on the opponent and dropkicks them away. Causes Orie to leap back a distance.

Force Function

Input English Name Japanese Name Damage Guard Cancel
UNI B.gif+UNI C.gif Air OK Aerial Leap エアリアルリープ -
Orie-ff.png Command jump move. Yells Evasion! and jumps over the opponent and land behind them.

Command Normals/Unique Arts

Input Damage Guard Cancel
3.gifUNI B.gif 418 Crouch/Stand SP/JC/EX/CS
Orie-3b.png Thrusts her rapier obliquely upwards. Strong anti-air.
Input Damage Guard Cancel
6.gifUNI B.gif 528 Stand SP/EX/CS
Orie-6b.png Turning downward inward kick that hits overhead and is a primary mixup tool. Works also as a combo filler, but has a notable startup.
Can be cancelled into specials on both hit or block, and moves Orie forward a fair distance.
Input Damage Guard Cancel
3.gifUNI C.gif 792 Crouch/Stand
Orie-3c.png Jumps to the air and does a turning low kick. Invincibility on lower body as it can go over most low attacks.

However, it can't be cancelled into anything, though it works for solid juggle combos and is fairly safe on block.
Input Damage Guard Cancel
4.gifUNI C.gif 649 Crouch/Stand SP/JC/EX/CS
Orie-4c.png A turning backward roundhouse kick aimed upward. A standard launcher type move.
Input Damage Guard Cancel
j. 2.gifUNI C.gif 682 Crouch/Stand SP/EX/CS
Orie-j2c.png Downward heel kick which downs an aerial opponent. Typical air combo finisher, but despite its downward reach, it does not hit overhead, making it a poor mixup option for air-to-ground.

Special Moves/Sure-Killing Arts

Input English Name Japanese Name Damage Guard Cancel
2.gif3.gif6.gif UNI A.gif/(UNI B.gif)/UNI EX.png (Hold to charge) Divine Thrust ディバインスラスト 1530 Crouch/Stand EX*/CS
Orie-divine.png * EX version is not EX cancelable.

Rushing forward thrust. B version is chargeable and raises the opponent airborne on hit. Very useful move.
Input English Name Japanese Name Damage Guard Cancel
6.gif2.gif3.gif UNI A.gif/UNI B.gif/UNI EX.png Sacred Arrow セイクリッドアロー 1459 Crouch/Stand CS*
Orie-sacred.png * Chain Shift is possible only at the end of the move.

Multi-hitting dragon-punch move where Orie lifts her rapier to the air via a spiraling leap. Works also as a combo filler. Upper body invincibility. EX version has full body invisibility.
Input English Name Japanese Name Damage Guard Cancel
2.gif1.gif4.gifUNI A.gif/UNI B.gif/UNI EX.png / Air OK Command Order
[Oblique's Edge]
854 (Crouch)/Stand/(Air)
Orie-command.png Summons Tanatos to swing its huge sword; A version is a wide sweeping-turn swing pointed downward, while the B version is an overhead slam.

Ground A version hits low while reaching far, the B version is an overhead swing that actually doesn't hit overhead, while the EX version (Oblique's Edge) wallbounces for combos via an upward rising swing that makes for a decent spaced anti-air.
Input English Name Japanese Name Damage Guard Cancel
2.gif1.gif4.gifUNI A.gif (during Command Order on ground) Thick and Fast シックアンドファースト Crouch/Stand/Air EX*/CS
Orie-thick.png Ground version's follow-up. Tanatos does two horizontal spinning slashes with its sword. Wallbounces; mainly used as an extra damage combo-ender.
Input English Name Japanese Name Damage Guard Cancel
2.gif1.gif4.gifUNI B.gif (during Command Order on ground) Succession サクセッション Crouch/Stand EX*/CS
Orie-succession.png Ground version's alternative follow-up. Tanatos does a upward swing-slash which raises the opponent airborne, but blows back fairly far if it connects at midscreen.
Input English Name Japanese Name Damage Guard Cancel
2.gif2.gifUNI A.gif/UNI B.gif/UNI EX.png Sealing Hoplon シーリングホプロン 814 Crouch/Stand/Air
Orie-sealing.png Summons Tanatos as it forms a light-sphere aura around itself. A version appears before Orie, B version halfway the screen, and EX version homes in on the opponent's position.

Deals multiple hits with a small launch. While it has a notable delay, the attack is very difficult to punish on block.
Input English Name Japanese Name Damage Guard Cancel
4.gif1.gif2.gif3.gif6.gifUNI EX.png Sacred Spire セイクリッドスパイア 3172 Crouch/Stand CS*
Orie-spire.png * Chain Shift possible only after the last hit.

EX only move that uses 100% meter. Orie does a series of thrust attacks, followed by two animations of Sacred Arrow, with the final hit being a vertically-straight rise. Has some additional invisibility at the start-up.

Infinite Worth

Input English Name Japanese Name Damage Guard Cancel
4.gif1.gif2.gif3.gif6.gif UNI D.gif Luminous Embrace ルミナスエンブレイス 3280 Crouch/Stand/Air
Orie-iw.png Orie summons Tanatos, gesturing it with a kneeling sword-plant to make it perform a downward slash that causes a wave of ground-splitting light to move forward.
Hits towards the end of the screen and inflicts wallbounce.

Infinite Worth EXS

Input English Name Japanese Name Damage Guard Cancel
UNI A.gif+UNI B.gif+UNI C.gif+UNI D.gif Rest In Peace レストインピース 3630
Orie-iwe.png Usable only when your own health is under 30%

Starts with a purple light. If it hits, a special animation will be shown and around 3500 damage is dealt. Use of the move will cause GRD Break, except if the user is in a Vorpal state before using it. If used within a combo, damage of the combo is greatly reduced.

Animation - Orie summons Tanatos to unleash a blast of light at the opponent's position. The opponent is lifted and immobilized as Tanatos stabs them with its sword while Orie yells out the technique's name.



  • 2A>5B>5C>214A>214A
  • 5B>2B>2C>5C>3C>623A>3B>j.A>j.B>j.C>j.2C
  • 236A>236C>2C>5C>3B>623B


2A Starter

  • 2A>5C>4C>623A>5A>5C>214B>2C>4C>214B>214A>41236C [about 3100 damage]
  • 2A>(something)>2C>5C>j.A>j.B>j.C>Dash C>214 A/B/C
  • 2A>(something)>2C>5C>j.A>j.B>j.C>2C>22 A/B/C
  • 2A>5B>2B>2C>5C>3B>214B>2C>4C>214B

5C Starter

  • 5C>j.2C>214A>Dash B>3B>623A>5A>5C>214B>2C>4C>214B

2C Starter

  • 2C>5C>3C>623A>5A>5C>214B>2C>4C>214B

4C Starter

  • 4C>2A (Whiff)>3B>623A>5A>3B>214B>2C>4C>214B

Dash C Starter

  • Dash C>214A>214B>236B>236C>2C>5C>3B>214B

"Command Order" Starter

  • j. 214B>2C>5C>3C>623A>5A>5C>214B>2C>4C>214B>214A>41236C [about 4000 damage]

"Divine Thrust" Starter

  • 236B>236C>2C>5C>3C>623A>5A>5C>214B>2C>4C>214B
  • 236B>CS>Dash C>214B>2C>5C>j.A>j.B>j.C>2C>5C>3B>623B
  • 236B>236C>2C>5C>3C>623A>5A>5C>214B>(2C>22A/B) or (4C>214B)
  • 236B>236C>2C>5C>j.A>j.B>j.C>Dash C>214B>(2C>22A/B) or (4C>214B)
  • Charged 236B (CH)>4C>j.214B>2C>5C>214A>214B>5C>214B>2C>2B>5C>623B [4010 damage]


5B Starter

  • 5B>5C>4C>(Back Jump)>j.C>j.214C>CS>VO>3B>214B>2C>236C>236A>41236C

6B Starter 6B>214A>214B>623A>5A>3B>214B>2C>4C>214B

  • 6B>214A>214B>623A>5A>5C>214B>2C>4C>214B>214A>41236C [about 3600 damage]
  • 6B>236B>2C>5C>214A>214B>3B>214B>2C>5C>3B>623 A/B/C

Dash C Starter

  • Dash C>214A>214B>623A>5A>3B>214B>2C>4C>214B

"Divine Thrust" Starter

  • 236B>2C>5C>3C>623A>3B>214A>214B>3B>214B>2C>4C>214B

Notable Players


1. Justice Sprite 2. Night Shade 3. Tears of Salamander 4. Saint's Mother 5. Storm Sylphid
Orie1.gif Orie2.gif Orie3.gif Orie4.gif Orie5.gif
6. Undine Rain 7. Athena Light 8. Evil Knight 9. Scamper Emerald 10. Efreet Flare
Orie6.gif Orie7.gif Orie8.gif Orie9.gif Orie10.gif
11. Rizo de Agua 12. Fallen Angels 13. Dios de la Muerte 14. Calm Pink 15. Orange Yogurt
Orie11.gif Orie12.gif Orie13.gif Orie14.gif Orie15.gif
16. Crimson Rouge 17. Mistiltein 18. Green Magnolia 19. Lluvia Medium 20. Moon Water
Orie16.gif Orie17.gif Orie18.gif Orie19.gif Orie20.gif
21. Alice Blue 22. Spectrum Rose 23. Campanula Purple 24. Cavalier Du Lac 25. Dry Blood
Orie21.gif Orie22.gif Orie23.gif Orie24.gif Orie25.gif
26. Walder Abendrot 27. Shade Gardian 28. Honorable Scar 29. Lumiere Solaire 30. Memorial Black
Orie26.gif Orie27.gif Orie28.gif Orie29.gif Orie30.gif

Move Sets