Introduction[]
Health: 9450 (Originally 11600)
Play-style: Offensive, Rushdown, Pressure
Dash Type: Run
Orie is a rushing character with fast moves to pressure the opponent, especially adding in the fact that along with Hyde and Linne, she has a well rounded shoutouclone character with the standard anti-air and expansion move scheme, only she lacks a projectile. As a sword character, her rapier is a powerful poking/footsies tool for her normals.
Restrain your opponent with long range moves like Sealing Hoplon and get close to them with rushing moves like Divine Thrust and Dash C. Force your opponent down with variety of normal moves and with the use of Command Order.
Much of Orie's moves are also simple to make use of and are all around with decent poking range and zoning, and much of her moves are very quick and a bit safe on block, giving her good pressure strings and a powerful footsies game at neutral. Her Command Order and Sealing Hoplon, not unlike many avatar characters in fighting games in the past, provides her a ton of combo opportunities, disjointed zoning and okizeme, all with little cost. She also has a decent mixup game with her 6B overhead and her A Command Order which hits low, both which are quick moves.
However, Orie's notable weakness is her low damage to offset her well-rounded moveset, exacerbated further by her lack of full-screen zoning which requires her to often do most of her work in close range (which in turn can make her weak in certain zoning matchups). She also has no chargeable moves other than her B version Divine Thrust, so her damage variety is lacking in that area.
Orie is also solid at maintaining her distance from her opponent in order to reapply her neutral game, since her backdash is a double-layered one that involves a backflip. However, the forced distance may cause her positioning to have difficulties whenever it involves trying to space through normal means outside of using footspeed.
Move List[]
Normal Moves[]
Input | Damage | Guard | Cancel | ||||||||||||
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180 | Crouch/Stand | SP/JC/EX/CS | ||||||||||||
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Thrusts her rapier to the opponent's feet. Good for OTG pickups but does not hit low however. |
Input | Damage | Guard | Cancel | ||||||||||||
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154 | Crouch | SP/JC/EX/CS | ||||||||||||
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Crouches and does a small poke kick. Subpar poke, but good hit confirm since it can be rapid-fired. |
Input | Damage | Guard | Cancel | ||||||||||||
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528 | Crouch/Stand | SP/JC/EX/CS | ||||||||||||
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Horizontal thrust with her rapier. One of Orie's main footsie tools. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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462 | Crouch/Stand | SP/JC/EX/CS | ||||||||||||
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Pokes the rapier to the opponent's feet. Crouching version of her 5B with the same amount of utility. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dash ![]() |
726 | Crouch/Stand | SP/EX/CS | ||||||||||||
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Backward roundhouse kick with a small reach. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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638 | Crouch | SP/JC/EX/CS | ||||||||||||
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Sweeping kick with both of her legs. Standard knockdown/combo tool. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dash ![]() |
1075 | Crouch/Stand | SP/EX/CS | ||||||||||||
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Multiple thrusts while moving forward. Can be used consecutively to rush the opponent towards the edge of screen. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j. ![]() |
154 | Stand | SP/EX/CS | ||||||||||||
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Thrusts her rapier downwards. Good angle for air-to-ground. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j. ![]() |
407 | Stand | SP/EX/CS | ||||||||||||
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Upward kick in the air. Good for aerial anti-air. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j. ![]() |
572 | Stand | SP/EX/CS | ||||||||||||
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Thrusts her rapier obliquely downwards. More of an air-to-air due to its angle. |
Throw[]
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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1595 | ||||||||||||||
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Jumps on the opponent and dropkicks them away. Causes Orie to leap back a distance. |
Force Function[]
Input | English Name | Japanese Name | Damage | Guard | Cancel | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Aerial Leap | エアリアルリープ | - | ||||||||||||
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Command jump move. Yells Evasion! and jumps over the opponent and land behind them. |
Command Normals/Unique Arts[]
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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418 | Crouch/Stand | SP/JC/EX/CS | ||||||||||||
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Thrusts her rapier obliquely upwards. Strong anti-air. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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649 | Crouch/Stand | SP/JC/EX/CS | ||||||||||||
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A turning backward roundhouse kick aimed upward. A standard launcher type move. |
Special Moves/Sure-Killing Arts[]
Infinite Worth[]
Infinite Worth EXS[]
Combos[]
BASIC COMBOS
- 2A>5B>5C>214A>214A
- 5B>2B>2C>5C>3C>623A>3B>j.A>j.B>j.C>j.2C
- 236A>236C>2C>5C>3B>623B
MIDSCREEN
2A Starter
- 2A>5C>4C>623A>5A>5C>214B>2C>4C>214B>214A>41236C [about 3100 damage]
- 2A>(something)>2C>5C>j.A>j.B>j.C>Dash C>214 A/B/C
- 2A>(something)>2C>5C>j.A>j.B>j.C>2C>22 A/B/C
- 2A>5B>2B>2C>5C>3B>214B>2C>4C>214B
5C Starter
- 5C>j.2C>214A>Dash B>3B>623A>5A>5C>214B>2C>4C>214B
2C Starter
- 2C>5C>3C>623A>5A>5C>214B>2C>4C>214B
4C Starter
- 4C>2A (Whiff)>3B>623A>5A>3B>214B>2C>4C>214B
Dash C Starter
- Dash C>214A>214B>236B>236C>2C>5C>3B>214B
"Command Order" Starter
- j. 214B>2C>5C>3C>623A>5A>5C>214B>2C>4C>214B>214A>41236C [about 4000 damage]
"Divine Thrust" Starter
- 236B>236C>2C>5C>3C>623A>5A>5C>214B>2C>4C>214B
- 236B>CS>Dash C>214B>2C>5C>j.A>j.B>j.C>2C>5C>3B>623B
- 236B>236C>2C>5C>3C>623A>5A>5C>214B>(2C>22A/B) or (4C>214B)
- 236B>236C>2C>5C>j.A>j.B>j.C>Dash C>214B>(2C>22A/B) or (4C>214B)
- Charged 236B (CH)>4C>j.214B>2C>5C>214A>214B>5C>214B>2C>2B>5C>623B [4010 damage]
CORNER
5B Starter
- 5B>5C>4C>(Back Jump)>j.C>j.214C>CS>VO>3B>214B>2C>236C>236A>41236C
6B Starter 6B>214A>214B>623A>5A>3B>214B>2C>4C>214B
- 6B>214A>214B>623A>5A>5C>214B>2C>4C>214B>214A>41236C [about 3600 damage]
- 6B>236B>2C>5C>214A>214B>3B>214B>2C>5C>3B>623 A/B/C
Dash C Starter
- Dash C>214A>214B>623A>5A>3B>214B>2C>4C>214B
"Divine Thrust" Starter
- 236B>2C>5C>3C>623A>3B>214A>214B>3B>214B>2C>4C>214B
Notable Players[]
Colors[]
1. Justice Sprite | 2. Night Shade | 3. Tears of Salamander | 4. Saint's Mother | 5. Storm Sylphid |
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6. Undine Rain | 7. Athena Light | 8. Evil Knight | 9. Scamper Emerald | 10. Efreet Flare |
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11. Rizo de Agua | 12. Fallen Angels | 13. Dios de la Muerte | 14. Calm Pink | 15. Orange Yogurt |
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16. Crimson Rouge | 17. Mistiltein | 18. Green Magnolia | 19. Lluvia Medium | 20. Moon Water |
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21. Alice Blue | 22. Spectrum Rose | 23. Campanula Purple | 24. Cavalier Du Lac | 25. Dry Blood |
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26. Walder Abendrot | 27. Shade Gardian | 28. Honorable Scar | 29. Lumiere Solaire | 30. Memorial Black |
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System | Basics · Offense · Defense · System |
---|---|
Movelists | Hyde · Linne · Waldstein · Carmine · Orie · Gordeau · Merkava · Vatista · Seth · Yuzuriha · Hilda · Chaos · Nanase · Byakuya · Phonon · Mika · Wagner · Enkidu · Londrekia · Tsurugi · Kaguya · Kuon · Uzuki · Ogre · Izumi · Eltnum · Akatsuki |
Trophies | UNDER NIGHT IN-BIRTH Exe:Late/Trophies · UNDER NIGHT IN-BIRTH Exe:Latest/Trophies · UNDER NIGHT IN-BIRTH II Sys:Celes/Trophies |
Other | Menu · Modes · Stages |