Health: 10701 (Originally 9500) Play-style: Offensive, Rushdown Dash Type: Run
Nanase is a solid offensive character with many approaches to offense, which rewards her with solid frame advantage on several of her attacks. This provides her with a decent lockdown game from anywhere tying into a decent mix-up game with her highs and lows.
Also adding to her pressure and frame advantage power is her Force Function, which gives her a notable amount of aerial mobility and jump cancel options. Overall, her offense is quite strong and overwhelming.
However, her weaknesses lie in foregoing a decent neutral game due to her somewhat small normals as well as some very unsafe mix-up options on block and/or whiff which leave her relying on some resources to make them safe. She's often considered to be high-risk and high-reward in that aspect, often needing to have proper management when she's outside of her comfort zone of pressuring her opponent(s).
Move List[]
Normal Moves[]
Input
Damage
Guard
Cancel
190
Crouch/Stand
An overhead two-handed sword slash. Does not hit overhead, and must be used with caution since it lacks vertical range.
Input
Damage
Guard
Cancel
140
Crouch/Stand
A crouching hilt jab. Can be rapid-fired. Despite its appearance, it does not hit low, but is arguably her fastest poke to mash out of rough situations during pressure.
Input
Damage
Guard
Cancel
390
Crouch/Stand
Summons a gust of wind in front of her from her leading palm. Her all-purpose standing poke.
Input
Damage
Guard
Cancel
440
Crouch
A wide outward one-handed low slash. Has solid range that can make for a safe poke if spaced correctly.
Nanase leaps a bit into air and then spins around a bit vertically to the side with her sword out (via a sliding kick-pose), and slams it into the ground. Hits low. Used in tandem with her Dash C for some very ambiguous mix-ups.
Input
Damage
Guard
Cancel
580
Crouch/Stand
Two-handed turning slash around her in front. Covers some solid range, albeit only horizontal with a very thin vertical hitbox. Moves Nanase forward a bit, which can be utilized in combos to keep on the opponent with.
Input
Damage
Guard
Cancel
560
Crouch
A wide one-handed sword sweep, which is a standard sweep knockdown tool.
However, compared to other sweeps, it's often a very disadvantageous move on block/whiff. Passing Linking into a 2A makes it only -1 instead.
Looks identical to her Dash B acts as an overhead, where Nanase after twirling swings her sword downward with one-hand upon landing. Used in conjunction with her Dash B for ambiguous mix-ups.
Does a quick but small jab-like chop with her bare hand whilst cowering a bit. Decent air-to-air, with a hitbox that reaches lower than one can see.
Input
Damage
Guard
Cancel
j.
380
Stand
A two-handed swing a bit downward that turns her body around a bit. Can have the ability to hit behind her somewhat more than her j.C.
Input
Damage
Guard
Cancel
j. () (Hold to charge)
520/720 Charged
Stand
A one-handed downward wide outward slash. Charged version keeps Nanase floating in the air for a moment.
Throw[]
Input
Damage
Guard
Cancel
+
1520
Nanase grabs the opponent with her hands and then swings them around as she grips them. Briefly afterwards she creates a gust of wind to blow them away as she releases them.
If the midair B Version of Let the Fleur Carry your Feelings happens to pass by during the throw's animation, it will happen to hit.
Force Function[]
Input
English Name
Japanese Name
Damage
Guard
Cancel
+ Air OK
Liberté of the Gentle Breeze
そよかぜのリベルテ
None
Nanase uses wind to perform a high jump. Can be cancelled into aerial specials at any point.
Variation of the move can be performed in the air. Variation can't be used if you have jumped into air using the ground version of the Force Function. However, in combos the GRD cost makes it not worth using during so, but on the flipside it's very solid for applying jump cancel-type pressure.
Nanase performs a quick handstand kicking the opponent with both feet. Launches the opponent, making it her go-to punisher to start combos with.
However, the hitbox is around her socks, thus it gives it some rather poor vertical range. Has some high-level invincibility just when the hitbox comes out.
Input
Damage
Guard
Cancel
j. >
410
Stand
A follow up to j. where Nanase slashes outward in a clearing slash at a more horizontal angle. Can only be used if j. hits or is blocked.
Input
Damage
Guard
Cancel
j.
520
Stand
Nanase performs a forward somersault with her sword out. Causes a hard knockdown on airborne opponents allowing for a follow up, or to setup some okizeme with her Let the Fleur Carry your Feelings.
An upward arcing sword swing that lifts Nanase in the air a bit. A very powerful vertical air attack that allows her to beat air-to-air, but is very unsafe if whiffed.
Special Moves[]
Input
English Name
Japanese Name
Damage
Guard
Cancel
//
Chasing the Rêvé
レーヴを追いかけて
750/1816 (EX)
Crouch/Stand
Nanase sprints forward with her sword scraping the ground with it covered in wind, and aims at the opponent's feet. It's not actually a low, despite it's appearance, but it does sweep. The version carries her about half a screen, while the version covers just shy of full screen. has the same travel distance as , but has a slightly larger hitbox and also launches on hit.
Input
English Name
Japanese Name
Damage
Guard
Cancel
(during Chasing the Rêvé)
Auréole of the Starry Sky
星空のオウレオール
860
Crouch/Stand
Follow-up to Chasing the Rêvé. Stabs the opponent with her sword as she files forward with a one-handed leaning stab. Causes wallbounce when hitting an aerial opponent, or crumples if they're grounded. Side swaps if done very close to a grounded opponent and Chasing the Rêvé doesn't hit.
Nanase's to-go-to damage starter, but it often is hampered by its notable startup.
Input
English Name
Japanese Name
Damage
Guard
Cancel
(during Chasing the Rêvé)
La Halte Once in a While
たまにはラ・アルト
730
Stand
Follow-up to Chasing the Rêvé. Nanase hops up before performing a two-handed overhead slam with her sword. Very unsafe overhead on block, which often requires the prior Chasing the Rêvé to whiff first for safety. Otherwise, Nanase would most likely have to blow a resource just to make it safe if blocked.
Input
English Name
Japanese Name
Damage
Guard
Cancel
(during Chasing the Rêvé)
Avancer Together with You
君とのアヴァンセ
1323
Follow-up to Chasing the Rêvé. Dashes low through the opponent with sword tucked aside herself to launch them with a tornado. Switches sides and can start air combos. Does no damage if Chasing the Rêvé doesn't hit, and on block it has notable recovery that allows Nanase to get punished.
Input
English Name
Japanese Name
Damage
Guard
Cancel
// Air OK
Ange's Invitation
アンジュの誘い
1355/1670 (EX)
Crouch/Stand/Air
Does a lifting wide-outward single-handed jumping slash to cause a tornado to appear in front of her. Nanase's main anti-air special. The version has the tornado lean in Nanase's direction as she floats back to there she hopped from, while the version leans toward the opponent with the ability to have the followups cross-up if they are delayed.
The version is completely vertical and travels a short distance forward along with Nanase and can be followed up on with proper spacing.
Input
English Name
Japanese Name
Damage
Guard
Cancel
// (during Ange's Invitation)
Conveying my Vrai Coeur
ヴィレ・クールを伝えたい
800
Stand
Follow-up where Nanase dives back to the ground in wind via a two-handed sword diving stab. Can be inputted at anytime Nanase is still in the air, and when done so from the B version of Ange's Invitation, it will act as a true cross-up.
Hits overhead. B version travels a bit further with more startup, while the C version travels the furthers with the most startup.
Input
English Name
Japanese Name
Damage
Guard
Cancel
(//) (Tap rapidly)
Plumage Dancing in the Wind
風に舞うプルマージュ
1131 (A)/1359 (B)/1670 (EX)/2216 (Max damage EX)
Crouch/Stand
Nanase wraps herself into a tornado and rises straight up in a spin. The version normally deals 8 hits, but with button mashes, can deal up to 16 hits. The A version is a very unsafe move that is barely worth using due to lack of horizontal range and invincibility, though the B version allows for some combo potential on hit. However, both versions as well as the EX version are very punishable if whiffed.
Input
English Name
Japanese Name
Damage
Guard
Cancel
j.
Let the Fleur Carry your Feelings
フルールに思いを乗せて
750/1122 (EX)
Crouch/Stand/Air
Nanase's only projectile where she slashes out a whirlwind that flies at a specific trajectory. The version whips up a whirlwind that travels about half a screen in a slight downward angle. In the version, the whirlwind drops straight down to the floor slightly in front of Nanase, where it will spin in place for a moment before it travels along the ground toward the opponent.
A very good oki tool. The version sends out three whirlwinds in rapid succession that travel in a downward angle. At about 1/4 of a screen away from your opponent or closer, all three whirlwinds will hit. At about 1/2 screen two will hit, and at just about full screen only one will hit.
Infinite Worth[]
Input
English Name
Japanese Name
Damage
Guard
Cancel
Atmosphère of the Aether
天空のアトモスフィア
3440
Crouch/Stand
Causes her sword to glow turquoise and attempts a two-handed uppercut lift slash, which will create a brief storm if it connects. The opponent is lifted and while they are so, Nanase will gather wind on her free palm and somersault to the opponent to thrust the wind ball into them, causing the opponent to fall back on the ground and Nanase to land back.
Combos into the B version of Chasing the Rêvé at midscreen on everyone except for Linne, and the initial blow is air-unblockable.
Infinite Worth EXS[]
Input
English Name
Japanese Name
Damage
Guard
Cancel
+++
Lumière of the Dawn
夜明けのリュミエール
3650
Usable only when your own health is under 30 %
Starts with a purple pillar of light. If it hits, a special animation will be shown and around 3500 damage is dealt. Use of the move will cause GRD Break, except if the user is in a Vorpal state before using it. If used within a combo, damage of the move is greatly reduced.
Trivia[]
A majority of Nanase's moves are written in a combination of Japanese and French:
Liberté of the Gentle Breeze = Liberty of the Gentle Breeze
Chasing the Rêvé = Chasing the Dreamed
Auréole of the Starry Sky = Aureole/Halo of the Starry Sky
La Halte Once in a While = The Stop Once in a While
Avancer Together with You = Advance Together with You
Ange's Invitation = Angel's Invitation
Conveying my Vrai Coeur = Conveying my True Heart
Plumage Dancing in the Wind = Feathers Dancing in the Wind
Let the Fleur Carry your Feelings = Let the Flower Carry your Feelings
Atmosphère of the Aether = Atmosphere/Amibence of the Aether