Introduction[]
Health: 10601 (Originally 12600)
Play-style: Offensive, Rushdown, Pressure, High Mobility
Dash Type: Run
Specialty: Double jump and Dash Cancel
Linne is one of the two characters in this game who has a double jump. This makes all kinds of longer aerial combos possible. She is also able to dash cancel her attacks to both close the gap during pressure and/or to extend grounded combos for corner carry. Vorpal state causes her running roll and her Force Fuction to end with 2 frames less recovery as well as starting up faster by those said frames.
Linne is speedy character has a fast dash and is able to double jump. Using her double jump and Air Fang, Linne can keep the opponent busy on the defensive while she utilizes quick strikes to hammer her opponent into pressure. Like most of the weapon-based characters, she has decent priority normals that can play well in a footsies game somewhat, and tends to have a ton of mashable combo routes that lead to interesting pressure/blockstrings; this in turn, also leads to her ability to form simplistic-yet-long strikes of extended damage.
Linne can break opponents defense game with safe middle strikes like B Fog Quiver. Pressing A+B during a dash makes Linne able to move behind the opponent. She also has a lot of normal moves with special inputs like 6C>6C>6C, which enable the above in terms of combos and pressure. She can also use her dive kick for a variety mindgames, such as crossups, baits, and abare-style hit confirms that grant her solid whiff-punishing options. Her Flying Swallow is also is great as an overhead tool for mixups, with its charged B version working as a solid low attack in trade.
However, she works best up close and personal, despite having a ranged move in the form of Air Fang (which does not travel full screen) and thus gives it some gaps that can be exploited. So another notable weakness of hers tends to be lack of good zoning as others can do much better than her in that field of play, as well as having fairly weak anti-airs in trade of her powerful footsies.
Move List[]
Normal Moves[]
Input | Damage | Guard | Cancel | ||||||||||||
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198 | Crouch/Stand | SP/JC/EX/CS | ||||||||||||
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Shallow shank with the dagger. Leads into Swarm Wolf fairly easily. Smart Steer: 5A, 6B, 2C, (6C) x2, 63214A, 214C |
Input | Damage | Guard | Cancel | ||||||||||||
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418 | Crouch/Stand | SP/JC/EX/CS | ||||||||||||
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Back spin kick with the following leg. Standard mid-range poke. |
Input | Damage | Guard | Cancel | ||||||||||||
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429 | Crouch | SP/JC/EX/CS | ||||||||||||
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Crouches and rip outward horizontally in front of her. Has a long reach that can be used to poke-punish. Scoots Linne forward. |
Input | Damage | Guard | Cancel | ||||||||||||
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Dash ![]() |
810 | Crouch/Stand | SP/EX/CS | ||||||||||||
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Wide inward reaping-slash with the dagger. Does not hit overhead despite its appearance; inflicts 3 hits which makes it a solid hit confirm. |
Input | Damage | Guard | Cancel | ||||||||||||
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Dash ![]() |
981 | Crouch/Stand | SP/EX/CS | ||||||||||||
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Large slash while still slightly sliding from the dash. Her normal 5C animation only with faster recovery. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j. ![]() |
143 | Stand | SP/JC/EX/CS | ||||||||||||
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Small inward slash with the dagger. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j. ![]() |
418 | Stand | SP/JC/EX/CS | ||||||||||||
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Shanks in midair with the dagger. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j. ![]() |
616 | Stand | SP/JC/EX/CS | ||||||||||||
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Diagonal inward swing cut with the long sword. Very good for cross-ups through risky for air-to-ground. |
Throw[]
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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166 | ||||||||||||||
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Trips the opponent, before mounting on them and stabs them with her long sword. Linne then hops off. |
Force Function[]
Input | English Name | Japanese Name | Damage | Guard | Cancel | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Elusive Flash (Dodge Flash) | 躱閃 | 418 | ||||||||||||
File:Linne-ff2.png | Does a stationary sidestep dodge with a short period of invincibility. In Vorpal State, it starts up faster and ends faster by 2 frames. |
Command Normals/Unique Arts[]
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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810 | Crouch/Stand | SP/JC/EX/CS | ||||||||||||
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Cuts inward down with the knife. Same motion as Dash B, but does only one hit. Normally used as a in-and-out poking tool. |
Special Moves/Sure-Killing Arts[]
Input | English Name | Japanese Name | Damage | Guard | Cancel | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j.![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Dragon Fang (Biting Dragon) | 咬龍 | Stand | (EX)/CS | |||||||||||
File:Linne-s-koryu.png | New to UNICLR. Linne flips in midair and slam-slashes down onto the ground with her larger sword. A version barely moves forward. B version moves a short distance forward. EX version barely moves forward and has fast start-up, but is reactable due to the super flash and has a higher hitbox. |
Infinite Worth[]
Infinite Worth EXS[]
Combos[]
BASIC COMBOS
2A→5B→5C→2C→6C>6C>6C
5B→5C→214B-A→j.A→j.B→j.C→j.6B→214A-B
236A→66→B→j.B→j.6B→j.C→j.2B→2C→6C>6C>6C
2A STARTER (works from j.2B into 2A)
2A>2B>2C>6C>63214A>5B>j.B>j.6B>j.C>j.2B>2C>6C>6C>6C
2A>2B>2C>6C>63214A>5B>j.B>j.6B>j.C>j.2B>2C>6C>6C>6C>236C>(dash)>B+C>B+C (100 meter)
2A>2B>2C>6C>63214A>5B>j.B>j.6B>j.C>j.2B>2C>6C>6C>6C>236C>(dash)>214C (200 meter)
ASSAULT STARTER
j.C>5A>5B>5C>236B>dash cancel>5B>j.B>j.6B>j.C>j.2B>2C>6C>6C>6C
j.C>5A>5B>5C>236B>dash cancel>5B>j.B>j.6B>j.C>j.2B>2C>6C>6C>6C>236C>(dash)>B+C>B+C (100 meter)
j.C>5A>5B>5C>236B>dash cancel>5B>j.B>j.6B>j.C>j.2B>2C>6C>6C>6C>236C>(dash)>214C (200 meter)
KUUGA (236A/B) STARTER (works from Instant Air Kuuga)
236A/B>(dash)>5B>j.B>j.6B>j.C>j.2B>2C>6C>6C>6C
236A/B>(dash)>5B>j.B>j.6B>j.C>j.2B>2C>6C>6C>6C>236C>(dash)>B+C>B+C (100 meter)
236A/B>(dash)>5B>j.B>j.6B>j.C>j.2B>2C>6C>6C>6C>236C>(dash)>214C (200 meter)
Notable Players[]
- Leo
- Time Upper
- Katou
- index
- Tottoko
- Not out
Trivia[]
- In BlazBlue: Cross Tag Battle, Linne's dash cancel and dashing roll are respectively given these new names, while her Force Function has a new version:
- [Dancing Leaf] Dancing Grass (舞草, Busou)
- [Whirlwind] Wind Ring (風輪, Fuurin)
- [Divine Chains] Heaven Wedge: Twenty Flashes (天楔: 十二閃, Tenketsu: Juunisen)
Colors[]
1. Canary Yellow | 2. Solitude Spica | 3. Rhodorite Garnet | 4. Sylvania Keeper | 5. Purple Powder |
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6. Pure Black | 7. Ore Shine | 8. Blue Ocean | 9. Autumnal Leaves | 10. Destruction Red |
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11. Brosche Saphir | 12. Drought Ground | 13. Acero Granizo | 14. Isora Albero | 15. Wind of Oasis |
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16. Perfume Lemon | 17. Ciruela | 18. Pupil Gloomy | 19. Arche wave | 20. Ritual Sacrifice |
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21. Spring Breeze | 22. Lapin de Neige | 23. Nacht Kirschblute | 24. Bush Camouflage | 25. Misty Crystal |
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26. Exotic Coral | 27. Spunky Mint | 28. Burial Agency | 29. Water Imp | 30. Nagger Brawny |
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System | Basics · Offense · Defense · System |
---|---|
Movelists | Hyde · Linne · Waldstein · Carmine · Orie · Gordeau · Merkava · Vatista · Seth · Yuzuriha · Hilda · Chaos · Nanase · Byakuya · Phonon · Mika · Wagner · Enkidu · Londrekia · Tsurugi · Kaguya · Kuon · Uzuki · Ogre · Izumi · Eltnum · Akatsuki |
Trophies | UNDER NIGHT IN-BIRTH Exe:Late/Trophies · UNDER NIGHT IN-BIRTH Exe:Latest/Trophies · UNDER NIGHT IN-BIRTH II Sys:Celes/Trophies |
Other | Menu · Modes · Stages |