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Sd-hilda.png

Introduction

Health: 9100 (Originally 13000)
Play-style: Zoning, Setplay, Okizeme (Wakeup Offense)
Dash Type: Run

Hilda is a shooting character who fights so that the opponent won't get close to her. She has long ranged disjointed-normals with good priority and she can attack with various tools: shooting her Skewer from either ground or air, using charged 5C and Fallen Pain as overhead moves, or aim low with Revenance Pillar. Restrain the opponent with Fallen Pain, or raise the opponent airborne with Revenance Pillar and combo from it using moves like Interference. She has various tools for okizeme, like Condense Gloom.

However, Hilda's tools of used carelessly can easily render her to be quite easy to beat out, as she is very space dependent. Not being mindful of how Hilda's tools work outside of their intended range can easily leave foes to expose her gaps and punish her effectively, especially for some of her traps if set too close and past her opponent. Hilda despite her powerful zoning control requires much precision to maintain her neutral game with, and cannot afford to be too willy-nilly with her options.

Move List

Normal Moves

Input Damage Guard Cancel
UNI A.gif Crouch/Stand
Hilda-5a.png Hilda's 5A has better reach than the other character's 5A moves.
Input Damage Guard Cancel
2.gifUNI A.gif Crouch
Hilda-2a.png Kick which can be repeated. Has a decent reach.
Input Damage Guard Cancel
UNI B.gif Crouch/Stand
Hilda-5b.png Starting move of many combos. Has a decent reach.
Input Damage Guard Cancel
2.gifUNI B.gif Crouch/Stand
Hilda-2b.png Useful move with a lot of reach. Has no hitbox right before Hilda, so be careful.
Input Damage Guard Cancel
Dash UNI B.gif Crouch/Stand
Hilda-db.png Multihitting move about one character space away from Hilda.
Input Damage Guard Cancel
UNI C.gif (Hold to charge) (Crouch)/Stand
Hilda-5c.png Weird bunch of blades appear in the air. Move gets a bigger hitbox, forces the opponent down and becomes an overhead when charged. Used as an anti-aerial and combo filler.
Input Damage Guard Cancel
2.gifUNI C.gif Crouch/Stand
Hilda-2c.png Has a reach which covers 2/3 of the screen. Has no hitbox before Hilda for about the space of a two characters.
Input Damage Guard Cancel
Dash UNI C.gif Crouch/Stand
Hilda-dc.png Same move as Dash B, but with a hitbox of about the space of a four characters.
Input Damage Guard Cancel
j. UNI A.gif Stand
Hilda-ja.png Hits slightly downwards with a sword. Has a fast start-up but bad hitbox.
Input Damage Guard Cancel
j. UNI B.gif Stand
Hilda-jb.png Horizontal attack with a long reach. Has hitbox both up and down, so it's pretty useful.
Input Damage Guard Cancel
j. UNI C.gif (Hold to charge) Stand
Hilda-jc.png Slashes obliquely downwards, Charging increases the hitbox and makes the move blow the opponent towards the edge of screen.

Throw

Input Damage Guard Cancel
UNI A.gif+UNI D.gif
Hilda-throw.png Unleashes a burst of dark energy. Impossible to continue the combo.


Force Function

Input English Name Japanese Name Damage Guard Cancel
UNI B.gif+UNI C.gif (Hold to charge) Tri-Furket トライファーケット Crouch/Stand SP/EX
Hilda-ff.png Jumps to the air and slashes upwards with three swords with huge hitbox. Slams the opponent and causes wall bounce.


Command Normals/Unique Arts

Input Damage Guard Cancel
3.gifUNI B.gif Crouch/Stand
Hilda-3b.png Small reach and fast start-up. Used to raise the opponent airborne. Has some head invincibility, so works for anti-aerial.
Input Damage Guard Cancel
UNI C.gif>UNI C.gif Crouch/Stand
Hilda-5cc.png Additional move. Appears at the same place as the first 5C. Pulls the opponent towards Hilda.
Input Damage Guard Cancel
2.gifUNI C.gif>2.gifUNI C.gif
Hilda-2cc.png Additional move. Keeps the opponent airborne longer, making it easier to continue with the combo.
Input Damage Guard Cancel
3.gifUNI C.gif Crouch/Stand
Hilda-3c.png Appears in the air. Only used as a combo filler.
Input Damage Guard Cancel
j. UNI C.gif>UNI C.gif Stand
Hilda-jcc.png Additional move. Slashes upwards. Use this after 3B.
Input Damage Guard Cancel
j. 2.gifUNI C.gif Crouch/Stand
Hilda-j2c.png Hilda surfs towards the ground on one of her swords. Pretty safe move even if guarded.


Special Moves/Sure-Killing Arts

Input English Name Japanese Name Damage Guard Cancel
2.gif3.gif6.gif UNI A.gif/UNI B.gif/UNI EX.png
Air OK
Skewer スキューア Crouch/Stand
Hilda-skewer.png Thrusts 3 swords horizontally over the screen. Fast start-up.
Input English Name Japanese Name Damage Guard Cancel
6.gif2.gif3.gif UNI A.gif/UNI B.gif/UNI EX.png Interference インタフェアランス Crouch/Stand
Hilda-interference.png A huge spiral-shaped sword appears. A version appears before Hilda, B version behind the opponent. Causes wall bounce on hit, making it easy to continue the combo.
Input English Name Japanese Name Damage Guard Cancel
2.gif1.gif4.gifUNI A.gif/UNI B.gif/UNI EX.png
Air OK
Condense Gloom コンデンスグルーム Crouch/Stand
Hilda-gloom.png Sets a black sphere from above and after a certain amount of time has passed, little swords rain down from the sphere. Place where the sphere is set can be adjusted by holding wither back or forward after inputting the command for move. Sphere disappears if Hilda takes a hit.
Input English Name Japanese Name Damage Guard Cancel
4.gif1.gif2.gifUNI A.gif/UNI B.gif/UNI C.gif Dismal Sign ディズマルサイン
Hilda-dismal.png Teleports behind the opponent. A version appears in the air behind the opponent, B version appears a bit higher in the air behind the opponent and the C version appears right above the opponent.
Input English Name Japanese Name Damage Guard Cancel
Hold down and release UNI A.gif/UNI B.gif/UNI C.gif Fallen Pain フォールンペイン
Hilda-fallen.png Hilda drops a large lynchpin right from the sky. Lynchpin's size depend on how long the button was hold down. A version falls about 2 characters away from Hilda, B version 4 characters away and C version 6 characters away.
Input English Name Japanese Name Damage Guard Cancel
2.gif2.gifUNI A.gif/UNI B.gif/UNI EX.png Revenance Pillar レバナンスピラー
Hilda-revenance.png A sword stabs up from the ground. Rises the opponent airborne on hit. A version comes close to Hilda, B version comes from the other side of the screen, and EX version searches and appears where the opponent is.
Input English Name Japanese Name Damage Guard Cancel
4.gif1.gif2.gif3.gif6.gif UNI EX.png Anti-Dispersive アンチディスパーシヴ
Hilda-anti.png Shoots 6 swords which do not disappear even if Hilda sustains damage.
Input English Name Japanese Name Damage Guard Cancel
j. 4.gif1.gif2.gif3.gif6.gif UNI EX.png Nail Torrent ネールトーレント
Hilda-nail.png Countless swords rain down to the ground, but the move doesn't cover the whole screen.

Infinite Worth

Input English Name Japanese Name Damage Guard Cancel
4.gif1.gif2.gif3.gif6.gif UNI D.gif Impalement インペイルメント
Hilda-iw.png If the attack connects, the opponent will rise into the air and assaulted by countless swords as Hilda laughs heartlessly.


Infinite Worth EXS

Input English Name Japanese Name Damage Guard Cancel
UNI A.gif+UNI B.gif+UNI C.gif+UNI D.gif In the Darkness イン・ザ・ダークネス 3710
Hilda-iwe.png Usable only when your own health is under 30 %

Starts with a purple pillar of light. If it hits, a special animation will be shown and around 3500 damage is dealt. Use of the move will cause GRD Break, except if the user is in a Vorpal state before using it. If used within a combo, damage of the move is greatly reduced.

Animaton - The opponent is assaulted with swords. During this time, Hilda absorbs a ton of dark energy, shrouding the area in darkness and attacks the opponent with giant swords while she yells out the attack's name.

Combos

Basic Combos

  • 2A>5B>2B>2C>623A>22C
  • 5B>2B>2CC>623A>(Hold down B button)>3C>3C>Release B>Charged 5C
  • 3B>Charged j.C>5B>5CC>623A

* Hilda's special "Fallen Pain" (Charge and release A/B/C) is referred as a "Lynchpin" in these notes.

2A Starter

  • 2A>5B>2C>623A>3CC>22A>3CC>B Lynchpin
  • 2A>5B>2B>2C>623A>Dash B>22A>5C>3CC>B Lynchpin
  • 2A>5B>2B>623A>3B>Charged j.C>j.2C>22A>5C>3CC>B Lynchpin
  • 2A>5B>2B>623A>5B>3B>Charged j.C>3CC>B Lynchpin
  • 2A>5B>623A>5B>5C>22A>5C>3CC>B Lynchpin
  • 2A>5B>2B>22A>5C>B+C>3B>5C>A Lynchpin
  • 2A>5B>2CC>623A>j.2C>22A>5C>3CC>B Lynchpin

5B Starter

  • 5B>2B>2C>623A>3B>Charged j.C>5C>22B>3CC>B Lynchpin
  • 5B>2B>2C>623A>3B>Charged j.C>3CC>22A>3CC>B Lynchpin
  • 5B>2B>2C>623A>3B>Charged j.C>j.2C>623A>3CC>22B>3CC>B Lynchpin
  • 5B>2B>2CC>Charged B+C>j.A>236C>Dash C>22B>3CC>B Lynchpin
  • 5B>2C>623A>Dash B>22A>3CC>623A>3CC>B Lynchpin>Charged 5C>236A>22C
  • 5B>2C>236A>236C>Dash C>22B>3CC>B Lynchpin
  • 5B>2C>236A>623C>3B>Charged j.C>j.2C>22A>5C>3CC>B Lynchpin
  • 5B>2B>2C>22A>5C>B+C>3B>Charged j.C>3CC>B Lynchpin
  • 5B>2B>2C>623A>3B>Charged j.C>3CC>22A>3CC>B Lynchpin>214C(6)>22B>VO>41236D
  • 5B>2B>2C>623A>5B>3B>ICJC>3CC>B Lynchpin>214C(6)>22B>CS>VO>A+B+C+D

5C Starter

  • Charged 5C>22B>3CC>623A>3CC>B Lynchpin

Dash C Starter

  • Dash C>22B>Dash C>623A>3B>Charged j.C>3CC>B Lynchpin
  • Dash C>22B>3CC>623A>3B>Charged j.C>3CC>B Lynchpin
  • Dash C>623A>Dash C>22A>Dash C>B Lynchpin

j. C Starter

  • Charged j.C>3CC>623A>3CC>22B>3CC>B Lynchpin
  • Charged j.C>5B>5C>22B>3CC>623A>3CC>B Lynchpin
  • Charged j.C>3B>j.A>j.B>j.C>j.2C>2A>3B>5C>A Lynchpin
  • Charged j.C>5B>j.A>j.B>j.C>5B>22B>5C>3CC>B Lynchpin
  • Charged j.C>5B>5CC>22A>5C>3CC>B Lynchpin
  • Charged j.C>5B>5CC>22A>B+C>3B>5C>A Lynchpin
  • Charged j.C>3B>JA>JB>JC>J2C>2A>3CC>22A>3CC>B Lynchpin

Skewer Starter

  • 236A>41236D
  • 236C>Dash C>22B>Dash C>623A>3CC>B Lynchpin

Interference Starter

  • 623A>3B>Charged j.C>j.2C>22A>3CC>623A>3CC>B Lynchpin
  • 623B>236B>3B>Charged j.C>j.2C>22A>3CC>623A>3CC>B Lynchpin
  • 623B>CS>236A>41236D
  • 623B>CS>VO>3B>Charged j.C>3CC>22A>3CC>B Lynchpin>A+B+C+D

Condense Gloom Starter

  • (Veil Off Active) j.214B>623B>41236C>Charged 5C>C Lynchpin>5C>22B>22C>CS>236A>41236D

Fallen Pain Starter

  • B Lynchpin>Charged 5C>22B>3CC>623A>3CC>B Lynchpin
  • C Lynchpin>Dash C>22B>3CC>623A>3CC>B Lynchpin

Revenance Pillar Starter

  • 22C>CS>Dash C>22B>3CC>623A>3CC>B Lynchpin
  • 22C>CS>623B>3B>Charged j.C>3CC>22A>3CC>B Lynchpin
  • 22C>CS>623B>3B>ICJC>3CC>623A>3CC>B Lynchpin

Anti-Dispercive Starter

  • 41236C>Dash C>22B>3CC>623A>3CC>B Lynchpin

Notable Players

Colors

1. Morion Black 2. Brightness Amethyst 3. Beauty of Elysion 4. Half of Indigolite 5. Fire Ruby
Hilda1.gif Hilda2.gif Hilda3.gif Hilda4.gif Hilda5.gif
6. Sapphire 7. Eroded Peridot 8. Golden Beryl 9. Calm in Passion 10. Blood Andesine
Hilda6.gif Hilda7.gif Hilda8.gif Hilda9.gif Hilda10.gif
11. Ice Age 12. Laurel Tiara 13. Black Crimson 14. Aquamarine 15. Forest of Witch
Hilda11.gif Hilda12.gif Hilda13.gif Hilda14.gif Hilda15.gif
16. Zinnoberrot Gelb 17. Cor de Rosa 18. Cool Purple 19. Illuminate White 20. Mal Despiadado
Hilda16.gif Hilda17.gif Hilda18.gif Hilda19.gif Hilda20.gif
21. Gold and Silver 22. Lava Flow 23. Astuto Signora 24. Schneefee 25. End of Fall
Hilda21.gif Hilda22.gif Hilda23.gif Hilda24.gif Hilda25.gif
26. Elegant Dunkelgrun 27. Juvenile Colors 28. Spring Phantasma 29. Sapphire Splash 30. Rose Garden
Hilda26.gif Hilda27.gif Hilda28.gif Hilda29.gif Hilda30.gif


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