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Sd-enk

Introduction[]

Health: 10901
Play-style: Offensive, Footsies
Dash Type: Run

Enkidu is a so-called "playfeel" character which doesn't require long combos. You can win just fine if you are able to anticipate the opponent and utilize his Special Attacks correctly. Most of Enkidu's attacks are meant for close-quarters combat and as such they suffer from having a short range. However, Enkidu possess many tools which help him to survive from the enemy's projectiles.

Specialty: Havoc
Enkidu's Special Attacks gain increased damage and stun when they are landed on an enemy which is still in the middle of their attack animation.

Move List[]

Normal Moves[]

Input Damage Guard Cancel
UNI A
File:Enk-5a.png Punches that deal two hits. Good pressure tools.
Input Damage Guard Cancel
2UNI A
File:Enk-2a.png A low. Extremely short reach.
Input Damage Guard Cancel
UNI B
File:Enk-5b.png Enkidu extends his leg for a long-reaching horizontal kick.
Input Damage Guard Cancel
2UNI B
File:Enk-2b.png Hits the opponent with his elbow in a tackle-like manner.
Input Damage Guard Cancel
Dash UNI B
File:Enk-db.png A short hop kick with small range. Crumples on a Counter Hit.
Input Damage Guard Cancel
UNI C (Hold to Charge)
File:Enk-5c.png Lowers his back to reach the opponent with a palm strike. Cherged version is a slow overhead punch.
Input Damage Guard Cancel
2UNI C
File:Enk-2c.png Moves a little forward in a low posture and then does an uppercut.
Input Damage Guard Cancel
Dash UNI C
File:Enk-dc.png Leaps into air and comes down with a knee kick. Can be special cancelled in midair.
Input Damage Guard Cancel
j. UNI A
File:Enk-ja.png Spreads hands out in a diagonally downward angle.
Input Damage Guard Cancel
j. UNI B
File:Enk-jb.png Downward angles kick
Input Damage Guard Cancel
j. UNI C Stand
File:Enk-jc.png


Command Normals[]

Input Damage Guard Cancel
UNI B>UNI B>UNI B>UNI C>UNI C>UNI C
File:Enk-5bbb.png Moves constantly forward while doing several punches. Special Cancelable. Not safe on block.
Input Damage Guard Cancel
UNI C>UNI C>UNI C
File:Enk-5ccc.png Moves constantly forward while doing several punches. Special Cancelable. Not safe on block.
Input Damage Guard Cancel
2UNI C>2UNI C>2UNI C
File:Enk-2ccc.png Moves constantly forward while doing several punches. Special Cancelable. Not safe on block.
Input Damage Guard Cancel
3UNI C (Hold to Charge)
File:Enk-3c.png Low sliding up kick which launches the opponent. Can be charged to slide for longer distance.
Input Damage Guard Cancel
4UNI C
File:Enk-4c.png Creates a vertical shockwave using his palms. Shockwave nullifies projectiles.
Input Damage Guard Cancel
6UNI C
File:Enk-6c.png Ax kick. Chargeable into an overhead.
Input Damage Guard Cancel
j. UNI C>UNI C
File:Enk-jcc.png Aerial ax kick that comes crashing down.


Throw[]

Input Damage Guard Cancel
UNI A+UNI D
File:Enk-throw.png Punches the opponent and then blows them away with a shoulder tackle.


Force Function[]

Input English Name Japanese Name Damage Guard Cancel
UNI B+UNI C
(Hold to charge)
Reversal Spin 回天旋
File:Wag-ff.png Uses his hands to leap into midair legs first and does a rising spin kick. Can be cancelled into other moves at any stage.


Special Moves[]

Input English Name Japanese Name Damage Guard Cancel
236 UNI A/UNI B/UNI EX Three Forbidden Impacts 三戒衝
Enk-sankai1 Takes a small step forward and punches.
Input English Name Japanese Name Damage Guard Cancel
6UNI A (during "Sankaishou") Third Commandment: Smash 参之戒:砕
File:Enk-sankai2.png Several punches from above.
Input English Name Japanese Name Damage Guard Cancel
6UNI A (during "Ni-no-Kai: Sai") Third Commandment: Pierce 参之戒:穿
File:Wag-kugel2.png Several punches from above.
Input English Name Japanese Name Damage Guard Cancel
6UNI B/UNI C (during "Sankaishou") Second Commandment (Reverse): Sever 弐之戒(裏):断
File:Enk-sankai4.png Several punches from below.
Input English Name Japanese Name Damage Guard Cancel
6UNI B/UNI C (during "Ni-no-Kai (Ura): Tatsu") Third Commandment (Reverse): Fierce 参之戒(裏):烈
File:Enk-sankai5.png Several punches from below.
Input English Name Japanese Name Damage Guard Cancel
623UNI A/UNI B/UNI EX Chaining Thighs 連環腿
Enk-renkan Diagonally upward kick. Works as an antiair.
Input English Name Japanese Name Damage Guard Cancel
214UNI A/UNI B/UNI EX
(Hold to Charge)
Stance of Circulating Control 転律之構
Enk-kamae Enkidu takes a stance and counters attacks landed on him. The A-version is faster and can parry everything but lows. The B-version can parry everything but overheads. Nullifies projectiles.
Input English Name Japanese Name Damage Guard Cancel
22UNI A/UNI B/UNI EX Trampling Echo 踏鳴
Enk-fumi Slams his fists down from above him into the ground causing a shockwave. Great hitbox.
Input English Name Japanese Name Damage Guard Cancel
j. 236UNI A/UNI B/UNI EX Slashing Air Edge 斬空尖
File:Enk-zankuu.png A diving kick in about 30 degree angle. Downs on hit, but can be comboed from.


Infinite Worth[]

Input English Name Japanese Name Damage Guard Cancel
41236 UNI D Spiraling Twin Palm Strike 螺旋双掌打
Enk-iw Unleashes the aura from within him arms and launches a projectile that moves across the screen.


Infinite Worth EXS[]

Input English Name Japanese Name Damage Guard Cancel
UNI A+UNI B+UNI C+UNI D Crest of Hunting Beast: Dark Prison Rending Rush 狩魔之紋:冥獄破顕衝
Enk-iwe Usable only when your own health is under 30 %

Starts with a purple pillar of light. If it hits, a special animation will be shown and around 3500 damage is dealt. Use of the move will cause GRD Break, except if the user is in a Vorpal state before using it. If used within a combo, damage of the move is greatly reduced.

Colors[]

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