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The script files within the game include a lot of very old data and some code refers to stuff by old names that have been used during the earlier stages of the game's development. |
The script files within the game include a lot of very old data and some code refers to stuff by old names that have been used during the earlier stages of the game's development. |
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− | <table style="border:1px solid black"><tr><td>USRDIR\se |
+ | <table style="border:1px solid black"><tr><td>USRDIR\se\normal_se_list</table> |
This file includes a complete list of the game's sound effects. Within this list, there exists mention of some Announcer files that aren't used in the final game |
This file includes a complete list of the game's sound effects. Within this list, there exists mention of some Announcer files that aren't used in the final game |
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dmine_bg-shrine.jpg|Shrine (Daytime) |
dmine_bg-shrine.jpg|Shrine (Daytime) |
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</gallery> |
</gallery> |
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+ | |||
+ | ==Exe:Late[cl-r]== |
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+ | <table style="border:1px solid black"><tr><td>USRDIR\BattleRes\talk\st_ev</table> |
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+ | This folder contains the "faded color version" of the ending picture for when the credits start to roll. |
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+ | |||
+ | This folder has placeholder files for Kaguya's ending. The ending picture is just a placeholder featuring Hyde's ending picture. These were not present in Exe:Late[st] files. |
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+ | |||
+ | *19kag_ed000.dds |
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+ | *19kag_ed001.dds |
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==Navigation== |
==Navigation== |
Revision as of 07:08, 17 March 2020
This is a trivia page which contains details of various unused data that can be found within the series' games.
Old Remnants
The script files within the game include a lot of very old data and some code refers to stuff by old names that have been used during the earlier stages of the game's development.
USRDIR\se\normal_se_list |
This file includes a complete list of the game's sound effects. Within this list, there exists mention of some Announcer files that aren't used in the final game
// st[128] = { file=anopath+"Winner_YouWin", type=0 }; // DLC用 | Winner Announcer for DLC |
// st[129] = { file=anopath+"Winner_YouLose", type=0 }; // DLC用 | Loser Announcer for DLC |
// st[130] = { file=anopath+"Battle_CounterEX", type=-1 }; // (未使用)フェイタルカウンターヒット | Unused Announcer Line for "Fatal Counter" |
// st[133] = { file=anopath+"Call_Great", type=-1 }; // (未使用)勝利評価グレイト | Unused Announcer Line for "Victory Evaluation: Great" |
// st[134] = { file=anopath+"Battle_FirstAttack", type=-1 }; // (未使用)ファーストアタックボーナス | Unused Announcer Line for "First Attack Bonus" |
USRDIR\script\btl_define USRDIR\script\StdMoveTbl |
These files explain various commands within the game's code. Within this game's files the system mechanic "Veil Off" is referred as Liberate and "Concentration" as "convert charge". "Infinite Worth EXS" as "SP Attack". "Shield" is Barrier
"Veil Off" = Liberate "Concentration" = Convert Charge "Chain Shift" = Reverse Convert "Infinite Worth EXS" = SP Attack "Shield" = Barrier "GRD Gauge" = Guard Vector |
There is a section which lists "Validification Flags for Debug". It includes mentions of some system mechanics that may have been planned at some point, but didn't make to final build.
const Def_Dbg_AssaultCansel = 0; //アサルトキャンセルを実装するかどうか | Whether to implement Assault Cancel or not |
const Def_Dbg_GuardCancelAssault = 0; //GCアサルトを実装するかどうか | Whether to implement Guard Cancel Assault or not |
const Def_Dbg_AssaultAutoVector = 1; //アサルトを距離によって変化させるかどうか | Whether the Assault changes depending the distance or not |
const Def_Dbg_GuardCancelAttack = 1; //ガードキャンセルを実装するかどうか 1:通常 2:テスト | Whether to implement Guard Cancel or not |
const Def_Dbg_ExSkillABButton = 0; //EX技をA+BにするかCにするか 0:C 1:A+B | Whether EX Attacks are done with C button or A+B |
const Def_Dbg_SpSkillVOCSCancel = 1; //SP技をVO中ならCS条件でキャンセルできるようにするか | Whether when having CS, you could cancel SP Attacks during VO |
There exists some unused screen annotations within the files. Here's a list of them:
const def_AISW_EXSkill = "EX SKILL"; |
Exe:Late
Characters
In the victory quote table, we can discover that French-Bread had already planned the addition of Wagner and Mika by 2014. Code related to them can also be found from the sound-effects. These two characters had already sound effects coded for their walking animation.
Voices
From "data" folder, we can discover sound effect lists for each character. These sound effect lists have a detailed info about all the SE and voices related to each character. They contain a lot of lines that cannot be found from the voice files within the game. There are even lines for such mechanics like an Escape Burst which haven't been implemented into the game yet.
However, there exist proof that all of them have been recorded. For example, back in 2012 when Eltnum first appeared as CPU-only enemy character, she had intro and victory lines that are no longer within the game files. There exists are video of this.
Commencing battle.(戦闘、開始します)
Battle concluded Heading back.(戦闘終了、帰還します)
Moves
Originally, "Infinite Worth EXS" moves could only be used as a finisher when the opponent had under 30% of health left. For that reason, the moves were originally planned to be much longer and flashier. Voice lists reveal the quotes for these attacks were originally much longer.
Linne's Infinite Worth EXS full quote
The manifestation acting on my will (我が招来に呼応せし顕現 )
The cadence and perpetuity coming from beyond (彼方よりの鳴動、悠久 )
My upcoming strike will grant a hollow demise (これよりの一振り、虚ろの終焉 )
You can't hope to evade or block it (かわすことも受けることもかな叶わぬ!)
The true blade which mows even gods, God Mower: Blazing Flash! (神をも薙ぐ真なる刀、神薙・焔一閃!)
Out of these, the most interesting is Yuzuriha's "yuz_se_list". It reveals that at the early point of development, she had a projectile move called "Fifth Type: Vivid" (草月一刀流抜刀術伍之型:鮮) which was supposed to come out with command. Move is described as a shockwave that appears when Yuzu swings her sword.
Eltnum's sound effect list also reveals an early move that ended up scrapped. From command, she was supposed to use a move called ”Transfer Ride” (トランスファーライド). It is describes in the list that Eltnum would run towards the opponent, grab them with her legs and then slam them into the ground in spinning fashion. Sound very similar to her Slide Air move which is only usable in mid-air.
Screenshots from the Script |
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Exe:Late[st]
Unused Characters
USRDIR\grpdat |
Under the "grpdat" directory can be found files for various menus of the game. There are folders that include placeholder files for Londrekia and Kaguya.
Kaguya's icons are just red Hyde-icons with KAGUYA (カグヤ) written on them. Londrekia's placeholder icons are just transparent icons with the text "Londo" ろんど written on them in blue.
Unused Voices
The Newly Added Battle Voices Have Existed Since 2012
When you compare the "se_list" from both games you can notice that voices that have been newly included in Exe:Late[st] are already listed in the older list, but have never existed within the game until now. It further proofs that all the lines listed in "se_list" have been recorded and the files are probably stored on some random hard-drive at French-Bread's office.
On the right we have a picture of Linne's "Soukuuga" super attack, which gained one new voice clip in Exe:Late[st].
Phonon's Original Arcade Ending
USRDIR\PackFile\Talk\talk_Pho_90 |
In the text files, containing the script for Phonon's arcade mode ending text. The text just keeps continuing after the event ends, followed by the text "Unused content". The text is fully translated in the localized version of the game.
Originally, Tsurugi was planned to visually appear in Phonon's ending, have a talk with Phonon and tell that she's now free from EFG.
Script: |
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//以下ボツテキスト
//Text below is unused
|
Mika's Arcade Mode Events
USRDIR\PackFile\Talk\talk_Mik_98 USRDIR\PackFile\Talk\talk_Mik_99 |
In the Mika's Arcade Mode files, there exists two unused folders "event98" and "event99". The content of these events is very similar to the 3rd event in Mika's Arcade Mode, but these two events with Carmine and Phonon are unused.
Mika has voices for both of these events, but her opponent's don't - and both of these are translated in the English version. It is unknown why these were scrapped in favor of Chaos' event.
Cut Content from Linne's Chronicle
USRDIR\se\talk\99story\lin |
In the "se" folder, there exists a leftover "talk" folder which includes unused voice files from Linne's Chronicle scenario. This folder includes talk files "lin_10349 ~ lin_10365" which are missing from the actual Chronicle folder and are not used.
In these voice files is a dialogue between Hyde and Linne, when Linne asks Hyde to accompany her to an arcade. There they try various classic games such as Taiko. However, there is not script file for this event nor does Hyde have any voice files for this event.
Pieces from Londrekia's Arcade Mode
USRDIR\se\talk\99story\lin |
In the same "talk" folder as Linne's Chronicle leftovers is also voices which seem to be from Londrekia's Arcade Mode. Many of the voices are scattered in the individual character voices, but the file names and the context highly suggests that these belong to Arcade Mode. Although, Londrekia himself has no voices.
Hilda VS Londrekia
USRDIR\PackFile\talk\talk_Hil_18 |
Hilda's Arcade Mode is special case and she has events with every single character (Randomly 8 get picked, Hyde and Linne are forced). Exe:Late[st] has ”talk_Hil_18” folder which has a script and recorded voices for Hilda when she is facing Londrekia. This folder doesn't include Londrekia's voices.
Unused BGM
USRDIR\BattleRes\talk\st_bgm |
Under the "BattleRes" folder, there is another folder called "st_bgm" which contains an unused Chronicle BGM "cs_story_108" as well as written list for all the Chronicle musics.
Unused Backgrounds
USRDIR\BattleRes\talk\st_bg |
Under "st_bg" folder, there are four unused backgrounds for Chronicle Mode.
- "cs_storybg01_03" which apparently was removed from Linne's scenario.
- "cs_storybg06_03"
06 is this case refers to Merkava. Most likely it is supposed to be Licht Kreis HQ from where Lex makes a phone call to Londrekia. - "cs_storybg08_05" which is daytime version of Seth's room.
- "cs_storybg09_01" which daytime version of the shrine where Yuzuriha lives.
Exe:Late[cl-r]
USRDIR\BattleRes\talk\st_ev |
This folder contains the "faded color version" of the ending picture for when the credits start to roll.
This folder has placeholder files for Kaguya's ending. The ending picture is just a placeholder featuring Hyde's ending picture. These were not present in Exe:Late[st] files.
- 19kag_ed000.dds
- 19kag_ed001.dds
Developers | · FRENCH-BREAD |
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Game Related | · Datamine · Development Process · Scrapped Ideas |
Web Series | · UNIPEDIA · Licht Kreis Information Section · French-Bread Information Station |
Others | · Character Statistics |