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The script files within the game include a lot of very old data and some code refers to stuff by old names that have been used during the earlier stages of the game's development.
 
The script files within the game include a lot of very old data and some code refers to stuff by old names that have been used during the earlier stages of the game's development.
   
<table style="border:1px solid black"><tr><td>USRDIR\se/normal_se_list</table>
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<table style="border:1px solid black"><tr><td>USRDIR\se\normal_se_list</table>
 
This file includes a complete list of the game's sound effects. Within this list, there exists mention of some Announcer files that aren't used in the final game
 
This file includes a complete list of the game's sound effects. Within this list, there exists mention of some Announcer files that aren't used in the final game
   
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dmine_bg-shrine.jpg|Shrine (Daytime)
 
dmine_bg-shrine.jpg|Shrine (Daytime)
 
</gallery>
 
</gallery>
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==Exe:Late[cl-r]==
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<table style="border:1px solid black"><tr><td>USRDIR\BattleRes\talk\st_ev</table>
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This folder contains the "faded color version" of the ending picture for when the credits start to roll.
  +
  +
This folder has placeholder files for Kaguya's ending. The ending picture is just a placeholder featuring Hyde's ending picture. These were not present in Exe:Late[st] files.
  +
  +
*19kag_ed000.dds
  +
*19kag_ed001.dds
   
 
==Navigation==
 
==Navigation==

Revision as of 07:08, 17 March 2020

This is a trivia page which contains details of various unused data that can be found within the series' games.

Old Remnants

The script files within the game include a lot of very old data and some code refers to stuff by old names that have been used during the earlier stages of the game's development.

USRDIR\se\normal_se_list

This file includes a complete list of the game's sound effects. Within this list, there exists mention of some Announcer files that aren't used in the final game

// st[128] = { file=anopath+"Winner_YouWin", type=0 }; // DLC用 Winner Announcer for DLC
// st[129] = { file=anopath+"Winner_YouLose", type=0 }; // DLC用 Loser Announcer for DLC
// st[130] = { file=anopath+"Battle_CounterEX", type=-1 }; // (未使用)フェイタルカウンターヒット Unused Announcer Line for "Fatal Counter"
// st[133] = { file=anopath+"Call_Great", type=-1 }; // (未使用)勝利評価グレイト Unused Announcer Line for "Victory Evaluation: Great"
// st[134] = { file=anopath+"Battle_FirstAttack", type=-1 }; // (未使用)ファーストアタックボーナス Unused Announcer Line for "First Attack Bonus"


USRDIR\script\btl_define
USRDIR\script\StdMoveTbl

These files explain various commands within the game's code. Within this game's files the system mechanic "Veil Off" is referred as Liberate and "Concentration" as "convert charge". "Infinite Worth EXS" as "SP Attack". "Shield" is Barrier

"Veil Off" = Liberate
"Concentration" = Convert Charge
"Chain Shift" = Reverse Convert
"Infinite Worth EXS" = SP Attack
"Shield" = Barrier
"GRD Gauge" = Guard Vector

There is a section which lists "Validification Flags for Debug". It includes mentions of some system mechanics that may have been planned at some point, but didn't make to final build.

const Def_Dbg_AssaultCansel = 0; //アサルトキャンセルを実装するかどうか Whether to implement Assault Cancel or not
const Def_Dbg_GuardCancelAssault = 0; //GCアサルトを実装するかどうか Whether to implement Guard Cancel Assault or not
const Def_Dbg_AssaultAutoVector = 1; //アサルトを距離によって変化させるかどうか Whether the Assault changes depending the distance or not
const Def_Dbg_GuardCancelAttack = 1; //ガードキャンセルを実装するかどうか 1:通常 2:テスト Whether to implement Guard Cancel or not
const Def_Dbg_ExSkillABButton = 0; //EX技をA+BにするかCにするか 0:C 1:A+B Whether EX Attacks are done with C button or A+B
const Def_Dbg_SpSkillVOCSCancel = 1; //SP技をVO中ならCS条件でキャンセルできるようにするか Whether when having CS, you could cancel SP Attacks during VO

There exists some unused screen annotations within the files. Here's a list of them:

const def_AISW_EXSkill = "EX SKILL";
const def_AISW_WorthSkill = "WORTH SKILL";
const def_AISW_FaultGuard = "FAULT GUARD";
const def_AISW_ReverseBeat = "REVERSE LINK"; // パッシングリンクのリバビ
const def_AISW_GRDAction = "GRD SKILL"; // 仮

const def_AISW_FirstAttack = "FIRST ATTACK";

Exe:Late

Characters
In the victory quote table, we can discover that French-Bread had already planned the addition of Wagner and Mika by 2014. Code related to them can also be found from the sound-effects. These two characters had already sound effects coded for their walking animation.

Voices
From "data" folder, we can discover sound effect lists for each character. These sound effect lists have a detailed info about all the SE and voices related to each character. They contain a lot of lines that cannot be found from the voice files within the game. There are even lines for such mechanics like an Escape Burst which haven't been implemented into the game yet.

However, there exist proof that all of them have been recorded. For example, back in 2012 when Eltnum first appeared as CPU-only enemy character, she had intro and victory lines that are no longer within the game files. There exists are video of this.

Commencing battle.(戦闘、開始します)
Battle concluded Heading back.(戦闘終了、帰還します)

Moves
Originally, "Infinite Worth EXS" moves could only be used as a finisher when the opponent had under 30% of health left. For that reason, the moves were originally planned to be much longer and flashier. Voice lists reveal the quotes for these attacks were originally much longer.

Linne's Infinite Worth EXS full quote

The manifestation acting on my will (我が招来に呼応せし顕現 )
The cadence and perpetuity coming from beyond (彼方よりの鳴動、悠久 )
My upcoming strike will grant a hollow demise (これよりの一振り、虚ろの終焉 )
You can't hope to evade or block it (かわすことも受けることもかな叶わぬ!)
The true blade which mows even gods, God Mower: Blazing Flash! (神をも薙ぐ真なる刀、神薙・焔一閃!)

Out of these, the most interesting is Yuzuriha's "yuz_se_list". It reveals that at the early point of development, she had a projectile move called "Fifth Type: Vivid" (草月一刀流抜刀術伍之型:鮮) which was supposed to come out with 63214 command. Move is described as a shockwave that appears when Yuzu swings her sword.

Eltnum's sound effect list also reveals an early move that ended up scrapped. From 22 command, she was supposed to use a move called ”Transfer Ride” (トランスファーライド). It is describes in the list that Eltnum would run towards the opponent, grab them with her legs and then slam them into the ground in spinning fashion. Sound very similar to her Slide Air move which is only usable in mid-air.

Screenshots from the Script
 
D-se intro
Eltnum's Lost Intro and Victory Lines
 
Move-burst
Hyde's Burst lines in the script
 
Move-yuzu
Fifth Type: Vivid
 
Move-elt
Transfer Ride

Exe:Late[st]

Unused Characters

USRDIR\grpdat

Under the "grpdat" directory can be found files for various menus of the game. There are folders that include placeholder files for Londrekia and Kaguya.

Kaguya's icons are just red Hyde-icons with KAGUYA (カグヤ) written on them. Londrekia's placeholder icons are just transparent icons with the text "Londo" ろんど written on them in blue.

Unused Voices

The Newly Added Battle Voices Have Existed Since 2012

D-se kuuga

Comparison picture

When you compare the "se_list" from both games you can notice that voices that have been newly included in Exe:Late[st] are already listed in the older list, but have never existed within the game until now. It further proofs that all the lines listed in "se_list" have been recorded and the files are probably stored on some random hard-drive at French-Bread's office.

On the right we have a picture of Linne's "Soukuuga" super attack, which gained one new voice clip in Exe:Late[st].

Phonon's Original Arcade Ending

USRDIR\PackFile\Talk\talk_Pho_90

In the text files, containing the script for Phonon's arcade mode ending text. The text just keeps continuing after the event ends, followed by the text "Unused content". The text is fully translated in the localized version of the game.

Originally, Tsurugi was planned to visually appear in Phonon's ending, have a talk with Phonon and tell that she's now free from EFG.

Script:

//以下ボツテキスト

"ナナセ"
んー、……はっ!

"ナナセ"
んん……、あれっ? ぁたし……、こんなとこでなにを……。誰と戦ったんだっけ……。
思い出せない……。まっ、まさかこれも城戸ハイドの仕業!?

"ナナセ"
くー、あの男……。絶対に許さないんだからーーー! 城ー戸ーハーーイド!!

(場面転換)

"フォノン"
……ふぅ。若干のアクシデントはあったけれど2つの巨悪、征伐無事終了、と。
アタシの力も遺憾なく発揮できて、初めてにしては良い夜だったかな。

"フォノン"
今までは連中のお陰で試運転だったけど、これならいけるいける。ラックショウじゃん!

"フォノン"
学生として身分を隠しつつ、秘められたチカラで世界を救う女の子……。
くー、かっこいいなー、アタシ!!

"???"
いよう、後輩ちゃん。巡回警備抜け出して1人で散歩か?

(ツルギ登場)

"フォノン"
っ! アンタはツルギ。……なんだよ、アタシのこと捕まえに来たっての?
それなら無駄だよ……、アタシはもう……。

"ツルギ"
良いっての。オレ個人はオマエに用はないよ。
多くの人間が集まれば志を違うこともある。組織なんてそんなもんだ。
無理に縛り付けて一緒に居ても、良いことなんてないからな。

"フォノン"
フン、ならなんでこんなトコに……。

"ツルギ"
会長からの伝言があってな。
「離れていてもオマエはウチの出身の人間だ。道を踏み外すな」だと。
それと「いつでも戻ってきて良いぞ」ってさ。

"フォノン"
あんの男……。相変わらず絵に描いたような良い子ちゃんね……。
あったまくるな……。

"ツルギ"
俺達、いや俺はもう守ってるだけの良い子じゃない。
被害を減らすためにも、次はこっちから攻めて出るつもりだ。

"ツルギ"
夜を起こしている、なにかを企む者がいる。それはこうしてるだけで解る。
これは後手に回っていても解決しない。根元を断ち斬るのが手っ取り早いってな。

"ツルギ"
会長もそれは解ってる。けど自分自身が動くわけにはいかねえ。
代表が動いちまったら組織同士の大きな争いになっちゃうからな。
だから俺が出る。会長の代わりに、な。

"ツルギ"
……そんときに出会ったら敵同士だ。ま、お手柔らかに頼みますわ、先輩ちゃん。

"フォノン"
なーんだ。人に散々言っておいて、アンタも離脱ってわけじゃん。
それならお仲間同士だ、仲良くやろうか。

"ツルギ"
かも知れないな。けど、俺はお前とは違うつもりだ。
あくまで単独行動をするだけだからな。生徒会の人間として。

"ツルギ"
そんじゃな。確かに伝えたからな……。

(場面転換)

"フォノン"
ふん、あの連中、相変わらず真面目だねぇ……。

"フォノン"
アタシの目指す正義の能力者ってのも、本当はあーいうのだったのかもね。
性格と合ってないから無理だけれどさー。

"フォノン"
アタシがいないとあいつら弱そうだし。
この子の事とか借りてることも少し残ってるしねぇ。しゃーない。少し助けてやるかぁ。

"???"
ムー

"フォノン"
ふふっ……、良い流れじゃん。
気が向いたらまた散歩にでも来てあげる。この薄暗い「夜の下」に、ね。

(ED絵 …… ヘビと嬉しそうに帰り道)

//Text below is unused

"Nanase"
Mm... *Gasp*!

"Nanase"
Mm... Huh? What... am I doing here... Who did I fight again...? I can't remember...
I-Is this all Hyde Kido's fault?!

"Nanase"
Grr. Damn him... I'll never forgive him! HYDE KIDO!

(Scene change)

"Phonon"
Phew... There were a few accidents along the way, but I was able to defeat two evils.
Guess that concludes the subjugation. I was pretty good back there. Not bad for a first
Night.

"Phonon"
Thanks to everyone I encountered, I was able to have a great test run.
I'll do just fine. This is a piece of cake!

"Phonon"
A girl who hides her identity at school, but possesses a secret power and eventually saves the world...
Woo! I'm so cool.\k

"???"
Yo, young'un. Did you skip out on your guard shift and go wandering on your own?

(Tsurugi appears)

"Phonon"
Hey! Tsurugi. What the hell... Did you come to capture me? That's pointless... I'm
already...

"Tsurugi"
It's fine. I have no business with you, personally. With so many people with us, it's only
natural that some will have different mindsets. That's how organizations work. What's the
point in forcing them to be with us? Nothing good would come of it.

"Phonon"
Hmph. Then what are you doing here...?

"Tsurugi"
Oh, the Chairman had a message for you.
"No matter how far you may be, you'll always be one of us. So be careful on your journey."
That's what he wanted me to tell you. Oh, and also, "You can come back whenever."

"Phonon"
That guy... A good man, as usual. How annoying...

"Tsurugi"
We're... No, I'm no longer content with being just a good soldier on standby. We can't
just protect. In order to really reduce casualties, I plan on attacking as well.

"Tsurugi"
There's someone who's responsible for the Night's existence. That we can be sure of, given
what we've seen. Remaining on the defense won't resolve anything alone. It'd be faster if
we could nip it in the bud.

"Tsurugi"
The Chairman understands that, but he can't take action. If the head moves, it'll cause a
major dispute between the organizations. So I'll be the one that goes out, in the
chairman's place.

"Tsurugi"
If we meet then... you'll be my enemy. Now go easy on me, all right, little one?

"Phonon"
Whaaat? After everything that you just said, at the end of the day, you escaped. That
means we're on the same side. We should be friends.

"Tsurugi"
You may have a point, but you and I are different. I'm acting on my own, as a member of
the student council.

"Tsurugi"
I just came to give you the message.... Later.

  • Tsurugi leaves*
  • Scene change*


"Phonon"
Hmph... Geez, they're so serious...

"Phonon"
My form of justice might be similar to his. But our personalities are so different.
It'd be impossible to be partners with him.

"Phonon"
But they seem to be much weaker without me. I guess I do owe them one. Oh, fine. I can
help them out just a little.

"???"
Moo.

"Phonon"
Heh, heh... I like the way things are unfolding. I guess I could come out for another walk
when I feel like it. On another grim Night. Right?

(ED Pic..... Walking back home with the snake)

Mika's Arcade Mode Events

USRDIR\PackFile\Talk\talk_Mik_98
USRDIR\PackFile\Talk\talk_Mik_99

In the Mika's Arcade Mode files, there exists two unused folders "event98" and "event99". The content of these events is very similar to the 3rd event in Mika's Arcade Mode, but these two events with Carmine and Phonon are unused.

Mika has voices for both of these events, but her opponent's don't - and both of these are translated in the English version. It is unknown why these were scrapped in favor of Chaos' event.

Cut Content from Linne's Chronicle

USRDIR\se\talk\99story\lin

In the "se" folder, there exists a leftover "talk" folder which includes unused voice files from Linne's Chronicle scenario. This folder includes talk files "lin_10349 ~ lin_10365" which are missing from the actual Chronicle folder and are not used.

In these voice files is a dialogue between Hyde and Linne, when Linne asks Hyde to accompany her to an arcade. There they try various classic games such as Taiko. However, there is not script file for this event nor does Hyde have any voice files for this event.

Pieces from Londrekia's Arcade Mode

USRDIR\se\talk\99story\lin

In the same "talk" folder as Linne's Chronicle leftovers is also voices which seem to be from Londrekia's Arcade Mode. Many of the voices are scattered in the individual character voices, but the file names and the context highly suggests that these belong to Arcade Mode. Although, Londrekia himself has no voices.

Hilda VS Londrekia

USRDIR\PackFile\talk\talk_Hil_18

Hilda's Arcade Mode is special case and she has events with every single character (Randomly 8 get picked, Hyde and Linne are forced). Exe:Late[st] has ”talk_Hil_18” folder which has a script and recorded voices for Hilda when she is facing Londrekia. This folder doesn't include Londrekia's voices.

Unused BGM

USRDIR\BattleRes\talk\st_bgm

Under the "BattleRes" folder, there is another folder called "st_bgm" which contains an unused Chronicle BGM "cs_story_108" as well as written list for all the Chronicle musics.

Unused Backgrounds

USRDIR\BattleRes\talk\st_bg

Under "st_bg" folder, there are four unused backgrounds for Chronicle Mode.

  • "cs_storybg01_03" which apparently was removed from Linne's scenario.
  • "cs_storybg06_03"
    06 is this case refers to Merkava. Most likely it is supposed to be Licht Kreis HQ from where Lex makes a phone call to Londrekia.
  • "cs_storybg08_05" which is daytime version of Seth's room.
  • "cs_storybg09_01" which daytime version of the shrine where Yuzuriha lives.


Exe:Late[cl-r]

USRDIR\BattleRes\talk\st_ev

This folder contains the "faded color version" of the ending picture for when the credits start to roll.

This folder has placeholder files for Kaguya's ending. The ending picture is just a placeholder featuring Hyde's ending picture. These were not present in Exe:Late[st] files.

  • 19kag_ed000.dds
  • 19kag_ed001.dds

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