Under Night In-Birth Wiki
Advertisement
Gameplay
Gallery
Relationships
Sd-bya

Introduction[]

Health: 10501 (Originally 9500)
Play-style: Offensive, Footsies, Traps, Rekka
Dash Type: Run
Specialty: Chelicerata

Web

Byakuya Web Trap

Byakuya can leave his spider webs on the screen. The opponent gets caught in webs by touching them.

Byakuya is an agile fighter that specializes in aerial based play, setting up his web traps and waiting for his opponent to get caught in one to go in for the kill, akin to a spider.

On the ground, Byakuya dominates the mid-range. At mid-range 2B is his go to poke as it hits low, covers a great amount of space, and makes for a great combo starter. He also has access to his command normal 3C which if charged can double as an anti-air and an overhead. At close range, while still very much a threat, the use of his specials at this range can leave him open for punishment if the opponent is ready for the opening.

Formerly a unique trait of Gordeau's, Byakuya also has the ability to drain the GRD of an opponent. Should an opponent dispel Byakuya's webs or get captured in one, they are instantly robbed a portion of their GRD gauge while gaining a portion of it himself. Through a combination of this trait and his ever aggressive playstyle, Byakuya is able to go entire rounds being the only one with Vorpal Status and never running short on meter.

Byakuya does sit with the weakness of being one of the few characters in the game without a projectile or long range option of some kind bar his webs, also being susceptible to projectiles when laying out his webs. As he also lacks a true reversal of any kind outside of Veil Off and his Infinite Worth EXS, if Byakuya is the one being pressured, it can be a bit difficult to escape without knowledge of the opponent's strings.

In the end, Byakuya is a very straightforward type of character whose primary strength lies in smart and proper usage of his web traps and his various movement options. While not packing the long reach of most of the rest of the cast, his ability to close the gap and punish off of even full screen web captures is second to none.

Move List[]

Normal Moves[]

Input Damage Guard Cancel
UNI A 180 Stand/Crouch SP/JC/EX/CS
Bya-5a Forward-inward horizontal swipe with one of his blades.
Input Damage Guard Cancel
2UNI A 150 Stand/Crouch SP/JC/EX/CS
Bya-2a Small crouching inward sweep swipe. Can be rapid-fired.
Input Damage Guard Cancel
UNI B 450 Stand/Crouch SP/JC/EX/CS
Bya-5b Thrusts all his blades out at once while crossing his legs in a lean forward.
Input Damage Guard Cancel
2UNI B 490 Crouch SP/JC/EX/CS
Bya-2b Slashes down with three of his blades onto the ground like claws.
Input Damage Guard Cancel
DashUNI B 650 Crouch SP/EX/CS
Dash B Mid range slide with the claws at his feet
Input Damage Guard Cancel
UNI C 690 Stand/Crouch SP/JC/EX/CS
Bya-5c Stabs forward with all blades at once as they are stretched out. One of his more powerful pokes, which only functions more as a horizontal one due to the tip's hitbox.
Input Damage Guard Cancel
2UNI C 620 Crouch SP/JC/EX/CS
Bya-2c Leans forward to gesture his following hand to send half of his blade set at a slight upward angle to sweep the opponent. Allows for knockdowns into combos.
Input Damage Guard Cancel
Dash UNI C 1228 Stand/Crouch SP/EX/CS
Dash C Fires forward while halting to a stop, his blades in a continuous barrage forward for multiple hits. Can wallslam.
Input Damage Guard Cancel
j. UNI A 140 Stand SP/CS
Bya-ja Downward thrust with one of his blades.
Input Damage Guard Cancel
j. UNI B 440 Stand SP/CS
Bya-jb Surrounds himself like a wheel and strikes with all his blades at once briefly around himself. A cross-up tool.
Input Damage Guard Cancel
j. UNI C 590 Stand SP/CS
Bya-jc A midair version of his 5C, only aimed downward.


Throw[]

Input Damage Guard Cancel
UNI A+UNI D 1450 Unblockable Uncancelable
Bya-throw Skewers the opponent with 3 of his blades and slams them down onto the ground while doing so. Holding the Back direction during the throw makes Byakuya lightly toss the opponent in the air behind him just after the slam.


Force Function[]

Input English Name Japanese Name Damage Guard Cancel
UNI B+UNI C (Hold to charge) Can I Leave This Gadget Over Here? (Just kidding) この辺に仕掛けておこうかな? (なーんてね) 898 (898) Stand CS
FF close Plants false web and attacks with claws in the false web's location. Uncharged version hits in front of Byakuya while charging moves it a bit farther away. Hits overhead and crumples on hit.


Command Normals[]

Input Damage Guard Cancel
3UNI C (Hold to charge) 620 (898) Crouch (Stand) SP/JC/EX/CS (SP/EX/CS)
3C Upward angled anti-air attack using his spread claws that also hits low. Charging increases the range and exchanges the low property of the attack with an overhead property.
Input Damage Guard Cancel
j. 2UNI C (Hold to charge) 610 (1125) Stand/Crouch (Stand/Crouch) SP/CS (SP/CS)
Bya-j2c Spins his blades in a sphere around him. Chargeable version has a slight upward momentum increase, an increase in range, and knocks the opponent into the air.


Special Moves[]

Input English Name Japanese Name Damage Guard Cancel
236 UNI A/UNI B/UNI EX How Shall I Cook You? どう料理しよう? 453 (UNI A/UNI B w/o follow-ups) 1420 (UNI A/UNI B with follow-ups) 1920 (UNI EX Version) Stand/Crouch/Air* SP/EX/CS**
Bya-ryouri Byakuya spins and swirls his claws around him as he gestures his leading hand. A version keeps the opponent grounded while B launches. Can be cancelled into his "Should I leave it around here?". C version is an extended super version of his 236A series. Cancelable into "Should I Leave It Around Here?"

*Final hit of EX version is Air Unblockable **Only CS available for EX version, and only on hit.

Input English Name Japanese Name Damage Guard Cancel
6 UNI A/UNI B/UNI C (during How Shall I Cook You?) Maybe Minced? 微塵切りがいいかな? 660 (Unscaled) Stand/Crouch/Air SP/EX/CS
Bya-mijingiri Follow-up move. Jumps and spins his blades even more, then lands again. If B version of "How Shall I Cook You?" is used, Byakuya will jump slightly higher. Cancelable into "Should I Leave It Around Here?"
Input English Name Japanese Name Damage Guard Cancel
6 UNI A/UNI B/UNI C (during "Maybe Minced?") Or Perhaps Torn Limb From Limb? それとも八つ裂き? 920 (Unscaled) Stand/Crouch/Air* EX/CS
Bya-yatsuzaki Third follow-up. Swirls the blades forward in a small vortex and finishes with a gesture that brings the blades back and slams the opponent to the ground.

*Final hit is Air Unblockable

Input English Name Japanese Name Damage Guard Cancel
214UNI A/UNI B/UNI EX
Air OK
Can I Leave This Gadget Over Here? この辺に仕掛けておこうかな? 898 Stand/Crouch/Air SP/CS
Bya-shikake Byakuya jumps up and sets a spider web in the air. A sets it up close, B mid distance and C far away. Performing this move in the air has Byakuya hop forward slightly if not followed-up with anything.

Placed webs can be dispelled by any B/C strength attacks, certain projectiles, and by hitting Byakuya which will erase all the webs at once.

Input English Name Japanese Name Damage Guard Cancel
UNI A/UNI B/UNI C (during "Can I Leave This Gadget Over Here?") No Point in Running 逃げてもムダさ SP
Bya-muda Follow-up. Byakuya does an airdash to the location of the web placed by "Should I Leave It Around Here?"
Input English Name Japanese Name Damage Guard Cancel
UNI A/UNI B/UNI C/UNI D (during "No Point In Running") Hey There, Caught You ほーら、 捕まえた Varies* Varies* CS
Bya-tsukamaeta Followup to "No Point in Running".
  • The A version is equivalent to his j.C, however it knocks down on hit.

*Damage: 680 | Guard: Stand/Crouch

  • The B version is a downward thrust that also knocks down on hit.

*Damage: 898 | Guard: Stand/Air

  • The C version covers Byakuya with his blades, causing a wallbounce in the direction Byakuya is moving.

*Damage: 898 | Guard: Stand/Crouch/Air

  • D version: Byakuya places a web on the ground underneath his current location.

*Damage: 898 | Guard: Stand/Crouch

Input English Name Japanese Name Damage Guard Cancel
623UNI AUNI BUNI EX Almost Ripe For Eating Eh? そろそろ食べ頃かな? 898 (UNI EX Version 1315) Unblockable
Bya-tabegoro Byakuya turns invisible and dashes forward, leaving a web on the ground as he passes. Should the opponent be close enough, the move becomes an unblockable command grab.

A is a quick starting short dash, with the B version being slightly longer ranged with a longer start-up. The EX version moves the same distance as the B version, however if the opponent is close enough they become trapped in a bundle of webs, akin to Carmine's EX "Rise Up!". C version can connect against knocked down opponents.

Despite turning invisible, no versions of this move carry any sort of invincibility.


Infinite Worth[]

Input English Name Japanese Name Damage Guard Cancel
41236 UNI D Become a Part of Me 僕の一部になりなよ 3150 Unblockable
Bya-iw *Usable With 200% EXS or during Veil Off


Byakuya throws his blades on the ground in front of him forming an unblockable spinning ring formation. Should the opponent touch the ring, they are trapped in a cocoon and stabbed repeatedly with his claws.


Infinite Worth EXS[]

Input English Name Japanese Name Damage Guard Cancel
UNI A+UNI B+UNI C+UNI D Endless Nightmare 終わらない悪夢 3614 Stand/Crouch/Air
Bya-iwe Usable when your own health is under 30%

Starts with a purple pillar of light. If it hits, a special animation will be shown and around 3500 damage is dealt. Use of the move will cause GRD Break, except if the user is in a Vorpal state before using it. If used within a combo, damage of the move is greatly reduced.

Combos[]

BASIC COMBOS:

  • 2A>5B>2B>2C>5C>214A>2C>5C>236A>236A>236A
  • 5A>5B>2B>2C>5C>236A>236A>236A
  • 2A>5B>2B>2C>5C>214A~B~B>J.A(w)>2C>236A>236A>236A>236C
  • 5A>5B>2C>5C>214B>B~B>J.A(w)>2C>5C>214A~A~A>2B>236A>236A>236A>236C
  • j.B>5B>2C>5C>214AC~A>2C>5C>236A>236A>236A
  • j.B>5B>2B>2C>5C>j.B>j.A>j.C>5C>236A~214A~B~B>j.A(w)>2C>5C>236A>236A>236A

(w)=whiff

Colors[]

1. Midnight Spider 2. Hell Smoke 3. Ende Regen 4. Drought Earth 5. Rotten Pomegranate
Bya01 Bya02 Bya03 Bya04 Bya05
6. Falsehood Night 7. Maple October 8. Dirty Wisteria 9. Bamboo Spear 10. Withered Lilac
Bya06 Bya07 Bya08 Bya09 Bya10
11. Blue Ripple 12. Another Galaxy 13. Knight of Mercury 14. Mud Crater 15. Bottom to Abyss
Bya11 Bya12 Bya13 Bya14 Bya15
16. Desert Sun 17. Flash White 18. Fullmoon Light 19. Cunning Tiger 20. Valley Magnolia
Bya16 Bya17 Bya18 Bya19 Bya20
21. Spurt of Blood 22. Deep Azalea 23. Madness Glow 24. Attack of the Orange 25. Gletscher Stachel
Bya21 Bya22 Bya23 Bya24 Bya25
26. Plage Soleil 27. Creeping Villain 28. Tricolor trooper 29. Rose Thorn 30. Norland Sibling
Bya26 Bya27 Bya28 Bya29 Bya30


Gameplay
System
Movelists
Trophies
Other
Advertisement