Introduction[]
Health: 10501 (Originally 9500)
Play-style: Offensive, Footsies, Traps, Rekka
Dash Type: Run
Specialty: Chelicerata

Byakuya Web Trap
Byakuya can leave his spider webs on the screen. The opponent gets caught in webs by touching them.
Byakuya is an agile fighter that specializes in aerial based play, setting up his web traps and waiting for his opponent to get caught in one to go in for the kill, akin to a spider.
On the ground, Byakuya dominates the mid-range. At mid-range 2B is his go to poke as it hits low, covers a great amount of space, and makes for a great combo starter. He also has access to his command normal 3C which if charged can double as an anti-air and an overhead. At close range, while still very much a threat, the use of his specials at this range can leave him open for punishment if the opponent is ready for the opening.
Formerly a unique trait of Gordeau's, Byakuya also has the ability to drain the GRD of an opponent. Should an opponent dispel Byakuya's webs or get captured in one, they are instantly robbed a portion of their GRD gauge while gaining a portion of it himself. Through a combination of this trait and his ever aggressive playstyle, Byakuya is able to go entire rounds being the only one with Vorpal Status and never running short on meter.
Byakuya does sit with the weakness of being one of the few characters in the game without a projectile or long range option of some kind bar his webs, also being susceptible to projectiles when laying out his webs. As he also lacks a true reversal of any kind outside of Veil Off and his Infinite Worth EXS, if Byakuya is the one being pressured, it can be a bit difficult to escape without knowledge of the opponent's strings.
In the end, Byakuya is a very straightforward type of character whose primary strength lies in smart and proper usage of his web traps and his various movement options. While not packing the long reach of most of the rest of the cast, his ability to close the gap and punish off of even full screen web captures is second to none.
Move List[]
Normal Moves[]
Input | Damage | Guard | Cancel | ||||||||||||
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180 | Stand/Crouch | SP/JC/EX/CS | ||||||||||||
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Forward-inward horizontal swipe with one of his blades. |
Input | Damage | Guard | Cancel | ||||||||||||
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150 | Stand/Crouch | SP/JC/EX/CS | ||||||||||||
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Small crouching inward sweep swipe. Can be rapid-fired. |
Input | Damage | Guard | Cancel | ||||||||||||
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450 | Stand/Crouch | SP/JC/EX/CS | ||||||||||||
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Thrusts all his blades out at once while crossing his legs in a lean forward. |
Input | Damage | Guard | Cancel | ||||||||||||
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490 | Crouch | SP/JC/EX/CS | ||||||||||||
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Slashes down with three of his blades onto the ground like claws. |
Input | Damage | Guard | Cancel | ||||||||||||
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Dash![]() |
650 | Crouch | SP/EX/CS | ||||||||||||
Mid range slide with the claws at his feet |
Input | Damage | Guard | Cancel | ||||||||||||
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Dash ![]() |
1228 | Stand/Crouch | SP/EX/CS | ||||||||||||
Fires forward while halting to a stop, his blades in a continuous barrage forward for multiple hits. Can wallslam. |
Input | Damage | Guard | Cancel | ||||||||||||
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j. ![]() |
140 | Stand | SP/CS | ||||||||||||
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Downward thrust with one of his blades. |
Input | Damage | Guard | Cancel | ||||||||||||
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j. ![]() |
440 | Stand | SP/CS | ||||||||||||
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Surrounds himself like a wheel and strikes with all his blades at once briefly around himself. A cross-up tool. |
Input | Damage | Guard | Cancel | ||||||||||||
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j. ![]() |
590 | Stand | SP/CS | ||||||||||||
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A midair version of his 5C, only aimed downward. |
Throw[]
Force Function[]
Command Normals[]
Special Moves[]
Infinite Worth[]
Infinite Worth EXS[]
Combos[]
BASIC COMBOS:
- 2A>5B>2B>2C>5C>214A>2C>5C>236A>236A>236A
- 5A>5B>2B>2C>5C>236A>236A>236A
- 2A>5B>2B>2C>5C>214A~B~B>J.A(w)>2C>236A>236A>236A>236C
- 5A>5B>2C>5C>214B>B~B>J.A(w)>2C>5C>214A~A~A>2B>236A>236A>236A>236C
- j.B>5B>2C>5C>214AC~A>2C>5C>236A>236A>236A
- j.B>5B>2B>2C>5C>j.B>j.A>j.C>5C>236A~214A~B~B>j.A(w)>2C>5C>236A>236A>236A
(w)=whiff
Colors[]
1. Midnight Spider | 2. Hell Smoke | 3. Ende Regen | 4. Drought Earth | 5. Rotten Pomegranate |
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6. Falsehood Night | 7. Maple October | 8. Dirty Wisteria | 9. Bamboo Spear | 10. Withered Lilac |
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11. Blue Ripple | 12. Another Galaxy | 13. Knight of Mercury | 14. Mud Crater | 15. Bottom to Abyss |
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16. Desert Sun | 17. Flash White | 18. Fullmoon Light | 19. Cunning Tiger | 20. Valley Magnolia |
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21. Spurt of Blood | 22. Deep Azalea | 23. Madness Glow | 24. Attack of the Orange | 25. Gletscher Stachel |
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26. Plage Soleil | 27. Creeping Villain | 28. Tricolor trooper | 29. Rose Thorn | 30. Norland Sibling |
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System | Basics · Offense · Defense · System |
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Movelists | Hyde · Linne · Waldstein · Carmine · Orie · Gordeau · Merkava · Vatista · Seth · Yuzuriha · Hilda · Chaos · Nanase · Byakuya · Phonon · Mika · Wagner · Enkidu · Londrekia · Tsurugi · Kaguya · Kuon · Uzuki · Ogre · Izumi · Eltnum · Akatsuki |
Trophies | UNDER NIGHT IN-BIRTH Exe:Late/Trophies · UNDER NIGHT IN-BIRTH Exe:Latest/Trophies · UNDER NIGHT IN-BIRTH II Sys:Celes/Trophies |
Other | Menu · Modes · Stages |